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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FALLOUT3INFO_H
#define FALLOUT3INFO_H
#include "gameinfo.h"
namespace MOShared {
class Fallout3Info : public GameInfo
{
friend class GameInfo;
public:
virtual ~Fallout3Info() {}
static std::wstring getRegPathStatic();
virtual std::wstring getRegPath() { return getRegPathStatic(); }
virtual std::wstring getBinaryName() { return L"Fallout3.exe"; }
virtual GameInfo::Type getType() { return TYPE_FALLOUT3; }
virtual std::wstring getGameName() const { return L"Fallout 3"; }
virtual std::wstring getGameShortName() const { return L"Fallout3"; }
virtual std::vector<std::wstring> getDLCPlugins();
virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
virtual std::wstring getReferenceDataFile();
virtual std::vector<std::wstring> getSteamVariants() const;
virtual std::wstring getNexusPage(bool nmmScheme = true);
static std::wstring getNexusInfoUrlStatic();
virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
static int getNexusModIDStatic();
virtual int getNexusModID() { return getNexusModIDStatic(); }
virtual int getNexusGameID() { return 120; }
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
//virtual std::vector<ExecutableInfo> getExecutables();
virtual std::wstring archiveListKey() { return L"SArchiveList"; }
private:
Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};
} // namespace MOShared
#endif // FALLOUT3INFO_H
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