summaryrefslogtreecommitdiff
path: root/src/shared/falloutnvinfo.h
blob: e1a614d253aebd2c1e2946b01c572b302d4453a5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.

This file is part of Mod Organizer.

Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Mod Organizer.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef FALLOUTNVINFO_H
#define FALLOUTNVINFO_H


#include "gameinfo.h"

namespace MOShared {


class FalloutNVInfo : public GameInfo
{

  friend class GameInfo;

public:

  virtual ~FalloutNVInfo() {}

  static std::wstring getRegPathStatic();
  virtual std::wstring getRegPath() { return getRegPathStatic(); }
  virtual std::wstring getBinaryName() { return L"FalloutNV.exe"; }

  virtual GameInfo::Type getType() { return TYPE_FALLOUTNV; }

  virtual std::wstring getGameName() const { return L"New Vegas"; }
  virtual std::wstring getGameShortName() const { return L"FalloutNV"; }

//  virtual bool requiresSteam() const { return true; }

/*  virtual std::wstring getInvalidationBSA()
  {
    return L"Fallout - Invalidation.bsa";
  }

  virtual bool isInvalidationBSA(const std::wstring &bsaName)
  {
    static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", nullptr };

    for (int i = 0; invalidation[i] != nullptr; ++i) {
      if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) {
        return true;
      }
    }
    return false;
  }

  virtual std::vector<std::wstring> getVanillaBSAs()
  {
    return boost::assign::list_of (L"Fallout - Textures.bsa")
        (L"Fallout - Textures2.bsa")
        (L"Fallout - Meshes.bsa")
        (L"Fallout - Voices1.bsa")
        (L"Fallout - Sound.bsa")
        (L"Fallout - Misc.bsa");
  }

  virtual std::vector<std::wstring> getPrimaryPlugins()
  {
    return boost::assign::list_of(L"falloutnv.esm");
  }*/
  virtual std::vector<std::wstring> getDLCPlugins();
  virtual std::vector<std::wstring> getSavegameAttachmentExtensions();

  // file name of this games ini (no path)
  virtual std::vector<std::wstring> getIniFileNames();

  virtual std::wstring getReferenceDataFile();

  virtual std::wstring getNexusPage(bool nmmScheme = true);
  static std::wstring getNexusInfoUrlStatic();
  virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
  static int getNexusModIDStatic();
  virtual int getNexusModID() { return getNexusModIDStatic(); }
  virtual int getNexusGameID() { return 130; }

  virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);

  // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
  // the game directory
  //virtual std::vector<ExecutableInfo> getExecutables();

  virtual std::wstring archiveListKey() { return L"SArchiveList"; }

private:

  FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);

  static bool identifyGame(const std::wstring &searchPath);
};

} // namespace MOShared

#endif // FALLOUTNVINFO_H