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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "skyriminfo.h"
#include "util.h"
#include <tchar.h>
#include <ShlObj.h>
#include <sstream>
#include "windows_error.h"
#include "error_report.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <Shlwapi.h>
#include <boost/assign.hpp>
namespace MOShared {
SkyrimInfo::SkyrimInfo(const std::wstring &gameDirectory)
: GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"skyrim");
wchar_t appDataPath[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_LOCAL_APPDATA, nullptr, SHGFP_TYPE_CURRENT, appDataPath))) {
m_AppData = appDataPath;
}
}
bool SkyrimInfo::identifyGame(const std::wstring &searchPath)
{
return FileExists(searchPath, L"TESV.exe") &&
FileExists(searchPath, L"SkyrimLauncher.exe");
}
std::wstring SkyrimInfo::getRegPathStatic()
{
HKEY key;
LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Skyrim",
0, KEY_QUERY_VALUE, &key);
if (errorcode != ERROR_SUCCESS) {
return std::wstring();
}
WCHAR temp[MAX_PATH];
DWORD bufferSize = MAX_PATH;
if (::RegQueryValueExW(key, L"Installed Path", nullptr, nullptr, (LPBYTE)temp, &bufferSize) == ERROR_SUCCESS) {
return std::wstring(temp);
} else {
return std::wstring();
}
}
std::vector<std::wstring> SkyrimInfo::getIniFileNames() const
{
return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini");
}
std::wstring SkyrimInfo::getReferenceDataFile() const
{
return L"Skyrim - Meshes.bsa";
}
bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const
{
static LPCWSTR profileFiles[] = { L"skyrim.ini", L"skyrimprefs.ini", L"loadorder.txt", nullptr };
for (int i = 0; profileFiles[i] != nullptr; ++i) {
if (_wcsicmp(fileName, profileFiles[i]) == 0) {
return true;
}
}
if ((_wcsicmp(fileName, L"plugins.txt") == 0) &&
(m_AppData.empty() || (StrStrIW(fullPath, m_AppData.c_str()) != nullptr))) {
return true;
}
return false;
}
} // namespace MOShared
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