1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "skyriminfo.h"
#include "util.h"
#include <tchar.h>
#include <ShlObj.h>
#include <sstream>
#include "windows_error.h"
#include "error_report.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <Shlwapi.h>
#include <boost/assign.hpp>
namespace MOShared {
SkyrimInfo::SkyrimInfo(const std::wstring &moDirectory, const std::wstring &gameDirectory)
: GameInfo(moDirectory, gameDirectory)
{
identifyMyGamesDirectory(L"skyrim");
wchar_t appDataPath[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, appDataPath))) {
m_AppData = appDataPath;
}
}
bool SkyrimInfo::identifyGame(const std::wstring &searchPath)
{
return FileExists(searchPath, L"TESV.exe") &&
FileExists(searchPath, L"SkyrimLauncher.exe");
}
unsigned long SkyrimInfo::getBSAVersion()
{
return 0x68;
}
std::wstring SkyrimInfo::getRegPathStatic()
{
HKEY key;
LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Skyrim",
0, KEY_QUERY_VALUE, &key);
if (errorcode != ERROR_SUCCESS) {
return L"";
}
WCHAR temp[MAX_PATH];
DWORD bufferSize = MAX_PATH;
errorcode = ::RegQueryValueExW(key, L"Installed Path", NULL, NULL, (LPBYTE)temp, &bufferSize);
return std::wstring(temp);
}
std::wstring SkyrimInfo::getInvalidationBSA()
{
return L"Skyrim - Invalidation.bsa";
}
bool SkyrimInfo::isInvalidationBSA(const std::wstring &bsaName)
{
static LPCWSTR invalidation[] = { L"Skyrim - Invalidation.bsa", NULL };
for (int i = 0; invalidation[i] != NULL; ++i) {
if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) {
return true;
}
}
return false;
}
GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const
{
std::wstring fileName = getGameDirectory().append(L"\\TESV.exe");
try {
VS_FIXEDFILEINFO versionInfo = GetFileVersion(fileName);
if ((versionInfo.dwFileVersionMS > 0x10004) || // version >= 1.5.x?
((versionInfo.dwFileVersionMS == 0x10004) && (versionInfo.dwFileVersionLS >= 0x1A0000))) { // version >= ?.4.26
return TYPE_PLUGINSTXT;
} else {
return TYPE_FILETIME;
}
} catch (const std::exception &e) {
reportError("TESV.exe is invalid: %s", e.what());
return TYPE_FILETIME;
}
}
std::wstring SkyrimInfo::getDocumentsDir()
{
std::wostringstream temp;
temp << getMyGamesDirectory() << L"\\Skyrim";
return temp.str();
}
std::wstring SkyrimInfo::getSaveGameDir()
{
std::wostringstream temp;
temp << getDocumentsDir() << L"\\Saves";
return temp.str();
}
std::vector<std::wstring> SkyrimInfo::getPrimaryPlugins()
{
return boost::assign::list_of(L"skyrim.esm")(L"update.esm");
}
std::vector<std::wstring> SkyrimInfo::getVanillaBSAs()
{
return boost::assign::list_of(L"Skyrim - Misc.bsa")
(L"Skyrim - Shaders.bsa")
(L"Skyrim - Textures.bsa")
(L"HighResTexturePack01.bsa")
(L"HighResTexturePack02.bsa")
(L"HighResTexturePack03.bsa")
(L"Skyrim - Interface.bsa")
(L"Skyrim - Animations.bsa")
(L"Skyrim - Meshes.bsa")
(L"Skyrim - Sounds.bsa")
(L"Skyrim - Voices.bsa")
(L"Skyrim - VoicesExtra.bsa");
}
std::vector<std::wstring> SkyrimInfo::getIniFileNames()
{
return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini");
}
std::wstring SkyrimInfo::getSaveGameExtension()
{
return L"*.ess";
}
std::wstring SkyrimInfo::getReferenceDataFile()
{
return L"Skyrim - Meshes.bsa";
}
std::wstring SkyrimInfo::getOMODExt()
{
return L"fomod";
}
std::wstring SkyrimInfo::getSteamAPPId(int) const
{
return L"72850";
}
std::wstring SkyrimInfo::getSEName()
{
return L"skse";
}
std::wstring SkyrimInfo::getNexusPage(bool nmmScheme)
{
if (nmmScheme) {
return L"http://nmm.nexusmods.com/skyrim";
} else {
return L"http://www.nexusmods.com/skyrim";
}
}
std::wstring SkyrimInfo::getNexusInfoUrlStatic()
{
return L"http://nmm.nexusmods.com/skyrim";
}
int SkyrimInfo::getNexusModIDStatic()
{
return 1334;
}
void SkyrimInfo::createProfile(const std::wstring &directory, bool useDefaults)
{
{ // copy plugins.txt
std::wstring target = directory.substr().append(L"\\plugins.txt");
if (!FileExists(target)) {
std::wostringstream source;
source << getLocalAppFolder() << "\\Skyrim\\plugins.txt";
if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) {
HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
::CloseHandle(file);
}
}
target = directory.substr().append(L"\\loadorder.txt");
if (!FileExists(target)) {
std::wostringstream source;
source << getLocalAppFolder() << "\\Skyrim\\loadorder.txt";
if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) {
HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
::CloseHandle(file);
}
}
}
{ // copy skyrim.ini-file
std::wstring target = directory.substr().append(L"\\skyrim.ini");
if (!FileExists(target)) {
std::wostringstream source;
if (useDefaults) {
source << getGameDirectory() << L"\\skyrim_default.ini";
} else {
source << getMyGamesDirectory() << L"\\Skyrim";
if (FileExists(source.str(), L"skyrim.ini")) {
source << L"\\skyrim.ini";
} else {
source.str(L"");
source << getGameDirectory() << L"\\skyrim_default.ini";
}
}
if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) {
if (::GetLastError() != ERROR_FILE_EXISTS) {
std::ostringstream stream;
stream << "failed to copy ini file: " << ToString(source.str(), false);
throw windows_error(stream.str());
}
}
}
}
{ // copy skyrimprefs.ini-file
std::wstring target = directory.substr().append(L"\\skyrimprefs.ini");
if (!FileExists(target)) {
std::wostringstream source;
source << getMyGamesDirectory() << L"\\Skyrim\\skyrimprefs.ini";
if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) {
if (::GetLastError() != ERROR_FILE_EXISTS) {
std::ostringstream stream;
stream << "failed to copy ini file: " << ToString(source.str(), false);
throw windows_error(stream.str());
}
}
}
}
}
void SkyrimInfo::repairProfile(const std::wstring &directory)
{
createProfile(directory, false);
}
bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath)
{
static LPCWSTR profileFiles[] = { L"skyrim.ini", L"skyrimprefs.ini", L"loadorder.txt", NULL };
for (int i = 0; profileFiles[i] != NULL; ++i) {
if (_wcsicmp(fileName, profileFiles[i]) == 0) {
return true;
}
}
if ((_wcsicmp(fileName, L"plugins.txt") == 0) &&
(m_AppData.empty() || (StrStrIW(fullPath, m_AppData.c_str()) != NULL))) {
return true;
}
return false;
}
std::vector<ExecutableInfo> SkyrimInfo::getExecutables()
{
std::vector<ExecutableInfo> result;
result.push_back(ExecutableInfo(L"SKSE", L"skse_loader.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"SBW", L"SBW.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"Skyrim", L"TESV.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"Skyrim Launcher", L"SkyrimLauncher.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", DEFAULT_STAY));
result.push_back(ExecutableInfo(L"Creation Kit", L"CreationKit.exe", L"", L"", DEFAULT_STAY, L"202480"));
return result;
}
} // namespace MOShared
|