1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPAWN_H
#define SPAWN_H
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tchar.h>
#include <QFileInfo>
#include <QDir>
class Settings;
namespace MOBase { class IPluginGame; }
namespace spawn
{
/*
* @param binary the binary to spawn
* @param arguments arguments to pass to the binary
* @param profileName name of the active profile
* @param currentDirectory the directory to use as the working directory to run in
* @param logLevel log level to be used by the hook library. Ignored if hooked is false
* @param hooked if set, the binary is started with mo injected
* @param stdout if not equal to INVALID_HANDLE_VALUE, this is used as stdout for the process
* @param stderr if not equal to INVALID_HANDLE_VALUE, this is used as stderr for the process
*/
struct SpawnParameters
{
QFileInfo binary;
QString arguments;
QDir currentDirectory;
QString steamAppID;
bool hooked = false;
HANDLE stdOut = INVALID_HANDLE_VALUE;
HANDLE stdErr = INVALID_HANDLE_VALUE;
};
bool checkBinary(QWidget* parent, const SpawnParameters& sp);
bool checkSteam(
QWidget* parent, const SpawnParameters& sp,
const QDir& gameDirectory, const QString &steamAppID, const Settings& settings);
bool checkEnvironment(QWidget* parent, const SpawnParameters& sp);
bool checkBlacklist(
QWidget* parent, const SpawnParameters& sp, Settings& settings);
/**
* @brief spawn a binary with Mod Organizer injected
* @return the process handle
**/
HANDLE startBinary(QWidget* parent, const SpawnParameters& sp);
class SpawnedProcess
{
public:
SpawnedProcess(HANDLE handle, SpawnParameters sp);
SpawnedProcess(const SpawnedProcess&) = delete;
SpawnedProcess& operator=(const SpawnedProcess&) = delete;
SpawnedProcess(SpawnedProcess&& other);
SpawnedProcess& operator=(SpawnedProcess&& other);
~SpawnedProcess();
HANDLE releaseHandle();
private:
HANDLE m_handle;
SpawnParameters m_parameters;
void destroy();
};
class Spawner
{
public:
SpawnedProcess spawn(
QWidget* parent, const MOBase::IPluginGame* game,
SpawnParameters sp, Settings& settings);
private:
};
} // namespace
// convenience functions to work with the external helper program, which is used
// to make changes on the system that require administrative rights, so that
// ModOrganizer itself can run without special privileges
//
namespace helper
{
/**
* @brief sets the last modified time for all .bsa-files in the target directory well into the past
* @param moPath absolute path to the modOrganizer base directory
* @param dataPath the path taht contains the .bsa-files, usually the data directory of the game
**/
bool backdateBSAs(
QWidget* parent, const std::wstring &moPath, const std::wstring &dataPath);
/**
* @brief waits for the current process to exit and restarts it as an administrator
* @param moPath absolute path to the modOrganizer base directory
* @param moFile file name of modOrganizer
* @param workingDir current working directory
**/
bool adminLaunch(
QWidget* parent, const std::wstring &moPath,
const std::wstring &moFile, const std::wstring &workingDir);
} // namespace
#endif // SPAWN_H
|