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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRANSFERSAVESDIALOG_H
#define TRANSFERSAVESDIALOG_H
#include "profile.h"
#include "tutorabledialog.h"
class QListWidget;
#include <QObject>
class QPushButton;
#include <QString>
class QWidget;
#include <map>
#include <memory>
#include <vector>
namespace Ui
{
class TransferSavesDialog;
}
namespace MOBase
{
class IPluginGame;
}
namespace MOBase
{
class ISaveGame;
}
class TransferSavesDialog : public MOBase::TutorableDialog
{
Q_OBJECT
public:
explicit TransferSavesDialog(const Profile& profile,
MOBase::IPluginGame const* gamePlugin,
QWidget* parent = 0);
~TransferSavesDialog();
private slots:
void on_moveToLocalBtn_clicked();
void on_doneButton_clicked();
void on_globalCharacterList_currentTextChanged(const QString& currentText);
void on_localCharacterList_currentTextChanged(const QString& currentText);
void on_copyToLocalBtn_clicked();
void on_moveToGlobalBtn_clicked();
void on_copyToGlobalBtn_clicked();
private:
enum OverwriteMode
{
OVERWRITE_ASK,
OVERWRITE_YES,
OVERWRITE_NO
};
private:
void refreshGlobalCharacters();
void refreshLocalCharacters();
void refreshGlobalSaves();
void refreshLocalSaves();
bool testOverwrite(OverwriteMode& overwriteMode, const QString& destinationFile);
private:
Ui::TransferSavesDialog* ui;
Profile m_Profile;
MOBase::IPluginGame const* m_GamePlugin;
using SaveListItem = std::shared_ptr<const MOBase::ISaveGame>;
using SaveList = std::vector<SaveListItem>;
using SaveCollection = std::map<QString, SaveList>;
SaveCollection m_GlobalSaves;
SaveCollection m_LocalSaves;
void refreshSaves(SaveCollection& saveCollection, const QString& savedir);
void refreshCharacters(SaveCollection const& saveCollection, QListWidget* charList,
QPushButton* copy, QPushButton* move);
bool
transferCharacters(QString const& character, char const* message,
QDir const& sourceDirectory, SaveList& saves, QDir const& dest,
const std::function<bool(const QString&, const QString&)>& method,
std::format_string<QString, QString> errmsg);
};
#endif // TRANSFERSAVESDIALOG_H
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