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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRANSFERSAVESDIALOG_H
#define TRANSFERSAVESDIALOG_H
#include "tutorabledialog.h"
#include "profile.h"
class QListWidget;
#include <QObject>
class QPushButton;
#include <QString>
class QWidget;
#include <memory>
#include <map>
#include <vector>
namespace Ui { class TransferSavesDialog; }
namespace MOBase { class IPluginGame; }
namespace MOBase { class ISaveGame; }
class TransferSavesDialog : public MOBase::TutorableDialog {
Q_OBJECT
public:
explicit TransferSavesDialog(const Profile &profile,
MOBase::IPluginGame const *gamePlugin,
QWidget *parent = 0);
~TransferSavesDialog();
private slots:
void on_moveToLocalBtn_clicked();
void on_doneButton_clicked();
void on_globalCharacterList_currentTextChanged(const QString ¤tText);
void on_localCharacterList_currentTextChanged(const QString ¤tText);
void on_copyToLocalBtn_clicked();
void on_moveToGlobalBtn_clicked();
void on_copyToGlobalBtn_clicked();
private:
enum OverwriteMode { OVERWRITE_ASK, OVERWRITE_YES, OVERWRITE_NO };
private:
void refreshGlobalCharacters();
void refreshLocalCharacters();
void refreshGlobalSaves();
void refreshLocalSaves();
bool testOverwrite(OverwriteMode &overwriteMode,
const QString &destinationFile);
private:
Ui::TransferSavesDialog *ui;
Profile m_Profile;
MOBase::IPluginGame const *m_GamePlugin;
using SaveListItem = std::shared_ptr<const MOBase::ISaveGame>;
using SaveList = std::vector<SaveListItem>;
using SaveCollection = std::map<QString, SaveList>;
SaveCollection m_GlobalSaves;
SaveCollection m_LocalSaves;
void refreshSaves(SaveCollection &saveCollection, const QString &savedir);
void refreshCharacters(SaveCollection const &saveCollection,
QListWidget *charList, QPushButton *copy,
QPushButton *move);
bool transferCharacters(
QString const &character, char const *message,
QDir const& sourceDirectory, SaveList &saves,
QDir const& dest,
const std::function<bool(const QString &, const QString &)> &method,
char const *errmsg);
};
#endif // TRANSFERSAVESDIALOG_H
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