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An 8-bit dungeon crawler game made using the Raylib library and Tiled map editor.
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main
feat(build): change build system from make to cmake
Leander Scherer
2 months
Age
Commit message
Author
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2026-03-18
feat(build): change build system from make to cmake
HEAD
main
Leander Scherer
4
-101
/
+148
2026-03-12
refactor(map): return Map by value instead of heap allocation
schererleander
3
-32
/
+27
2026-03-12
chore: use globals
Leander Scherer
4
-17
/
+12
2026-03-12
feat(marker): implement map markers
Leander Scherer
5
-14
/
+60
2026-03-11
chore(assets): update debug map to use object layers for pickups and items
Leander Scherer
2
-82
/
+45
2026-03-11
refactor(main): simplify game loop to use new Map and Entities API
Leander Scherer
1
-86
/
+47
2026-03-11
refactor(fairy): clean up header and remove debug rendering
Leander Scherer
2
-18
/
+8
2026-03-11
feat(player): add health, inventory, and pickup collection
Leander Scherer
2
-82
/
+144
2026-03-11
refactor(entity): replace EntityManager with typed Entities struct
Leander Scherer
5
-287
/
+126
2026-03-11
refactor(map): replace MapManager with typed Map and object-layer loading
Leander Scherer
4
-133
/
+220
[...]
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