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An 8-bit dungeon crawler game made using the Raylib library and Tiled map editor.
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Age
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*
feat(player): add health, inventory, and pickup collection
Leander Scherer
2026-03-11
2
-82
/
+144
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*
refactor(entity): replace EntityManager with typed Entities struct
Leander Scherer
2026-03-11
5
-287
/
+126
|
*
refactor(map): replace MapManager with typed Map and object-layer loading
Leander Scherer
2026-03-11
4
-133
/
+220
|
*
feat(fairy): implement fairy with wandering logic
schererleander
2026-03-10
4
-40
/
+99
|
*
feat(entity): add entity manager and pickup system
Leander Scherer
2026-03-09
2
-0
/
+263
|
*
feat(player): implement Tiled-driven animations and collision
Leander Scherer
2026-03-09
2
-0
/
+129
|
*
feat(map): implement tile-based collisions and debug rendering
Leander Scherer
2026-03-09
2
-0
/
+133
|
*
feat(game): add global settings and debug mode
Leander Scherer
2026-03-09
3
-39
/
+78
|
*
chore(assets): update project assets
Leander Scherer
2026-03-09
5
-5
/
+8
|
*
feat(assets): add collision to tailsets
Leander Scherer
2026-03-09
7
-39
/
+746
|
*
feat(game): implement TMX map loading and basic game state
Leander Scherer
2026-03-08
2
-175
/
+92
|
*
chore(assets): replace shooter assets with dungeon assets
Leander Scherer
2026-03-08
44
-2
/
+638
|
*
feat(deps): add raylib and raytmx dependencies
Leander Scherer
2026-03-08
9
-0
/
+16225
|
*
chore(build): update build system and development environment
Leander Scherer
2026-03-08
5
-19
/
+182
|
*
Delete build/main.dSYM/Contents directory
Leander
2024-08-20
3
-30
/
+0
|
*
update README
schererleander
2024-08-20
3
-1
/
+2
|
*
update title
schererleander
2024-08-20
2
-1
/
+1
|
*
initial commit
schererleander
2024-08-20
6
-0
/
+240
|
*
Initial commit
Leander
2024-08-20
3
-0
/
+74