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* chore(assets): update debug map to use object layers for pickups and itemsLeander Scherer2026-03-112-82/+45
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* refactor(main): simplify game loop to use new Map and Entities APILeander Scherer2026-03-111-86/+47
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* refactor(fairy): clean up header and remove debug renderingLeander Scherer2026-03-112-18/+8
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* feat(player): add health, inventory, and pickup collectionLeander Scherer2026-03-112-82/+144
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* refactor(entity): replace EntityManager with typed Entities structLeander Scherer2026-03-115-287/+126
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* refactor(map): replace MapManager with typed Map and object-layer loadingLeander Scherer2026-03-114-133/+220
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* feat(fairy): implement fairy with wandering logicschererleander2026-03-104-40/+99
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* feat(entity): add entity manager and pickup systemLeander Scherer2026-03-092-0/+263
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* feat(player): implement Tiled-driven animations and collisionLeander Scherer2026-03-092-0/+129
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* feat(map): implement tile-based collisions and debug renderingLeander Scherer2026-03-092-0/+133
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* feat(game): add global settings and debug modeLeander Scherer2026-03-093-39/+78
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* chore(assets): update project assetsLeander Scherer2026-03-095-5/+8
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* feat(assets): add collision to tailsetsLeander Scherer2026-03-097-39/+746
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* feat(game): implement TMX map loading and basic game stateLeander Scherer2026-03-082-175/+92
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* chore(assets): replace shooter assets with dungeon assetsLeander Scherer2026-03-0844-2/+638
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* feat(deps): add raylib and raytmx dependenciesLeander Scherer2026-03-089-0/+16225
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* chore(build): update build system and development environmentLeander Scherer2026-03-085-19/+182
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* Delete build/main.dSYM/Contents directoryLeander2024-08-203-30/+0
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* update READMEschererleander2024-08-203-1/+2
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* update titleschererleander2024-08-202-1/+1
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* initial commitschererleander2024-08-206-0/+240
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* Initial commitLeander2024-08-203-0/+74