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| author | aerosoul94 <aerosoul94@hotmail.com> | 2017-04-05 12:32:29 -0500 |
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| committer | aerosoul94 <aerosoul94@hotmail.com> | 2017-04-05 12:32:29 -0500 |
| commit | 991de71c144a0d2b70034593b03b6b93a96a0791 (patch) | |
| tree | be40962e1428e5953bfd44cf6d83ede85aa1f502 /ReadMe.md | |
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diff --git a/ReadMe.md b/ReadMe.md new file mode 100644 index 0000000..3e8dab2 --- /dev/null +++ b/ReadMe.md @@ -0,0 +1,29 @@ +# ida_game_elf_loaders +A collection of user mode ELF loaders for the following game consoles: +* PS3 +* PS Vita + +## Installation +Copy loader plugins to IDA loaders directory. + +## Building + +### Dependencies +* IDA SDK +* [CMake](https://cmake.org/download/) + +### Generate Projects With CMake +The IDA cmake module included will expect to find the IDA SDK in an `IDA_SDK_DIR` or `IDA_SDK` environment variable. +If you would like to generate 64-bit EA targeted loaders, you need to add `-DIDA_64_BIT_EA_T=YES` to cmake command line. + +Navigate to the directory of the loader you would like to build in 'src/', then run the following command +`mkdir build && cd build && cmake ../` + +This should create a build directory with your generated project files. + +### Building +Optionally, you can also build using cmake with the following command +`cmake --build ./` + +## Notes +These have only been tested and built using Visual Studio 2015 using IDA SDK 6.8.
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