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#include "../elf_common/elf_reader.h"
#include "psp2_loader.h"
#include "sce.h"
#include <idaldr.h>
#include <memory>
static int idaapi
accept_file(linput_t *li, char fileformatname[MAX_FILE_FORMAT_NAME], int n)
{
if (n > 0)
return 0;
elf_reader<elf32> elf(li);
if (elf.verifyHeader() &&
elf.machine() == EM_ARM) {
const char *type;
if (elf.type() == ET_SCE_EXEC)
type = "Executable";
else if (elf.type() == ET_SCE_RELEXEC)
type = "Relocatable Executable";
else
return 0;
set_processor_type("ARM", SETPROC_ALL);
qsnprintf(fileformatname, MAX_FILE_FORMAT_NAME, "Playstation Vita %s", type);
return ACCEPT_FIRST | 1;
}
return 0;
}
static void idaapi
load_file(linput_t *li, ushort neflags, const char *fileformatname)
{
elf_reader<elf32> elf(li); elf.read();
psp2_loader ldr(&elf, "vita.txt"); ldr.apply();
}
__declspec(dllexport)
loader_t LDSC =
{
IDP_INTERFACE_VERSION,
0,
accept_file,
load_file,
NULL,
NULL,
NULL
};
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