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import pygame
class Bunker(pygame.sprite.Sprite):
def __init__(self, x: int, y: int, groeße: int, farbe: tuple):
super().__init__()
self.image = pygame.Surface((groeße,groeße))
self.image.fill(farbe)
self.rect = self.image.get_rect()
self.rect.center = (x,y)
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