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import pygame
import os
class Extra(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load(os.path.abspath('assets/img/extra.png'))
self.rect = self.image.get_rect()
self.rect.center = (x,y)
self.__pos_x = float(self.rect.x)
# pixels/second (old: 2 px/frame @ 60 FPS)
self.__geschwindigkeit = 120.0
def bewegen(self, dt: float):
self.__pos_x += self.__geschwindigkeit * dt
self.rect.x = int(round(self.__pos_x))
def einschraenken(self, screenLaenge):
if self.rect.left >= screenLaenge:
self.kill()
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