aboutsummaryrefslogtreecommitdiff
path: root/Spieler.py
blob: 0c2f362cd571ba86aa32b48caf9b64b9811ebbe0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
import pygame
import os

class Spieler(pygame.sprite.Sprite):
  def __init__(self, position: tuple):
    super().__init__()
    self.image = pygame.image.load(os.path.abspath('assets/img/player.png'))
    self.rect = self.image.get_rect()
    self.rect.center = position

    self.__leben = 3
    self.__geschwindigkeit = 8

    self.__laserCoolDown = 300
    self.__zeitVonLetzenSchuss = 0
  
  def getLaserPostion(self) -> tuple:
    return (self.rect.centerx, self.rect.top)

  def getLeben(self) -> int:
    return self.__leben

  def bewegen(self):
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT]:
      self.rect.x -= self.__geschwindigkeit
    if keys[pygame.K_RIGHT]:
      self.rect.x += self.__geschwindigkeit
  
  def einschraenken(self, screenLaenge):
    if self.rect.left <= 0:
      self.rect.x = 0
    if self.rect.right >= screenLaenge:
      self.rect.right = screenLaenge
  
  def schuss(self):
    keys = pygame.key.get_pressed()
    jetzt = pygame.time.get_ticks()
    if keys[pygame.K_SPACE] and jetzt - self.__zeitVonLetzenSchuss >= self.__laserCoolDown:
      self.__zeitVonLetzenSchuss = jetzt
      return True
    else:
      return False

  def treffer(self):
    self.__leben -= 1

  def heilen(self):
    self.__leben += 1