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import pygame
import os
class Spieler(pygame.sprite.Sprite):
def __init__(self, position: tuple):
super().__init__()
self.image = pygame.image.load(os.path.abspath('assets/img/player.png'))
self.rect = self.image.get_rect()
self.rect.center = position
self.__pos_x = float(self.rect.x)
self.__leben = 3
# pixels/second (old: 8 px/frame @ 60 FPS)
self.__geschwindigkeit = 480.0
self.__laserCoolDown = 300
self.__zeitVonLetzenSchuss = 0
def getLaserPostion(self) -> tuple:
return (self.rect.centerx, self.rect.top)
def getLeben(self) -> int:
return self.__leben
def bewegen(self, dt: float):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.__pos_x -= self.__geschwindigkeit * dt
if keys[pygame.K_RIGHT]:
self.__pos_x += self.__geschwindigkeit * dt
self.rect.x = int(round(self.__pos_x))
def einschraenken(self, screenLaenge):
if self.rect.left <= 0:
self.rect.x = 0
if self.rect.right >= screenLaenge:
self.rect.right = screenLaenge
self.__pos_x = float(self.rect.x)
def schuss(self):
keys = pygame.key.get_pressed()
jetzt = pygame.time.get_ticks()
if keys[pygame.K_SPACE] and jetzt - self.__zeitVonLetzenSchuss >= self.__laserCoolDown:
self.__zeitVonLetzenSchuss = jetzt
return True
else:
return False
def treffer(self):
self.__leben -= 1
def heilen(self):
self.__leben += 1
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