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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-23 17:44:12 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-23 17:44:12 -0600
commitc360dbf9c42f71e7931c56b7a396ba7f7e9982e6 (patch)
tree12b44a194db2f8a44a3052b02fced46766a5deee /data
parenta8a287cd102001dddff30deec66140136da422d5 (diff)
Remove umu-run, keep game as child process for Steam tracking
- Remove umu-run entirely (crashed due to pressure-vessel/FUSE incompatibility) — use raw `proton run` instead - Replace startDetached() with QProcess::start() so the game stays in Fluorine's process tree. This lets Steam track the game lifetime and makes the "close game" button work when Fluorine is added as a non-Steam game. - Add writeIniValueDirect/readIniValueDirect for safe Bethesda INI handling without QSettings corruption - Fix prefix_setup.rs to skip umu-run bootstrapping - Clean up settings UI, build scripts, and docs for umu-run removal Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'data')
-rw-r--r--data/com.fluorine.manager.metainfo.xml1
1 files changed, 0 insertions, 1 deletions
diff --git a/data/com.fluorine.manager.metainfo.xml b/data/com.fluorine.manager.metainfo.xml
index 1200d3e..814607f 100644
--- a/data/com.fluorine.manager.metainfo.xml
+++ b/data/com.fluorine.manager.metainfo.xml
@@ -21,7 +21,6 @@
<li>Mod conflict detection and resolution</li>
<li>Nexus Mods integration for downloading</li>
<li>Proton/Wine prefix management for running Windows games</li>
- <li>UMU launcher support</li>
</ul>
</description>