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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/archive/src/propertyvariant.h
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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+/*
+Mod Organizer archive handling
+
+Copyright (C) 2012 Sebastian Herbord, 2020 MO2 Team. All rights reserved.
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 3 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef PROPERTYVARIANT_H
+#define PROPERTYVARIANT_H
+
+#ifdef _WIN32
+#include <PropIdl.h>
+#else
+#include <Common/MyWindows.h>
+#endif
+
+/** This class implements a wrapper round the PROPVARIANT structure which
+ * makes it a little friendler to use and a little more C++ish
+ *
+ * Sadly the inheritance needs to be public. Once you have a pointer to the
+ * base class you can do pretty much anything to it anyway.
+ */
+class PropertyVariant : public tagPROPVARIANT
+{
+public:
+ PropertyVariant();
+ ~PropertyVariant();
+
+ // clears the property should you wish to overwrite it with another one.
+ void clear();
+
+ bool is_empty() { return vt == VT_EMPTY; }
+
+ // It's too much like hard work listing all the valid ones. If it doesn't
+ // link, then you need to implement it...
+ template <typename T>
+ explicit operator T() const;
+
+ template <typename T>
+ PropertyVariant& operator=(T const&);
+};
+
+#endif // PROPVARIANT_H