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/*
Mod Organizer archive handling
Copyright (C) 2012 Sebastian Herbord, 2020 MO2 Team. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PROPERTYVARIANT_H
#define PROPERTYVARIANT_H
#ifdef _WIN32
#include <PropIdl.h>
#else
#include <Common/MyWindows.h>
#endif
/** This class implements a wrapper round the PROPVARIANT structure which
* makes it a little friendler to use and a little more C++ish
*
* Sadly the inheritance needs to be public. Once you have a pointer to the
* base class you can do pretty much anything to it anyway.
*/
class PropertyVariant : public tagPROPVARIANT
{
public:
PropertyVariant();
~PropertyVariant();
// clears the property should you wish to overwrite it with another one.
void clear();
bool is_empty() { return vt == VT_EMPTY; }
// It's too much like hard work listing all the valid ones. If it doesn't
// link, then you need to implement it...
template <typename T>
explicit operator T() const;
template <typename T>
PropertyVariant& operator=(T const&);
};
#endif // PROPVARIANT_H
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