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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/oblivion_remaster/ue4ss/view.py
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/oblivion_remaster/ue4ss/view.py')
-rw-r--r--libs/basic_games/games/oblivion_remaster/ue4ss/view.py31
1 files changed, 31 insertions, 0 deletions
diff --git a/libs/basic_games/games/oblivion_remaster/ue4ss/view.py b/libs/basic_games/games/oblivion_remaster/ue4ss/view.py
new file mode 100644
index 0000000..bb994ca
--- /dev/null
+++ b/libs/basic_games/games/oblivion_remaster/ue4ss/view.py
@@ -0,0 +1,31 @@
+from typing import Iterable
+
+from PyQt6.QtCore import QModelIndex, Qt, pyqtSignal
+from PyQt6.QtGui import QDropEvent
+from PyQt6.QtWidgets import QAbstractItemView, QListView, QWidget
+
+
+class UE4SSView(QListView):
+ data_dropped = pyqtSignal()
+
+ def __init__(self, parent: QWidget | None):
+ super().__init__(parent)
+ self.setAcceptDrops(True)
+ self.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
+ self.setDragEnabled(True)
+ self.setAcceptDrops(True)
+ self.setDropIndicatorShown(True)
+ self.setDragDropMode(QAbstractItemView.DragDropMode.InternalMove)
+ self.setDefaultDropAction(Qt.DropAction.MoveAction)
+ if (viewport := self.viewport()) is not None:
+ viewport.setAcceptDrops(True)
+
+ def dropEvent(self, e: QDropEvent | None):
+ super().dropEvent(e)
+ self.data_dropped.emit()
+
+ def dataChanged(
+ self, topLeft: QModelIndex, bottomRight: QModelIndex, roles: Iterable[int] = ()
+ ):
+ super().dataChanged(topLeft, bottomRight, roles)
+ self.repaint()