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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
commite0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch)
tree0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/basic_games_native/src/basicgameplugin.h
parente985dc340097831d4e5625941bded217abaa57b8 (diff)
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo
Diffstat (limited to 'libs/basic_games_native/src/basicgameplugin.h')
-rw-r--r--libs/basic_games_native/src/basicgameplugin.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/libs/basic_games_native/src/basicgameplugin.h b/libs/basic_games_native/src/basicgameplugin.h
deleted file mode 100644
index 17f4ec9..0000000
--- a/libs/basic_games_native/src/basicgameplugin.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef BASICGAMEPLUGIN_H
-#define BASICGAMEPLUGIN_H
-
-#include "gamedefs.h"
-
-#include <uibase/iplugingame.h>
-#include <uibase/imoinfo.h>
-
-#include <QDir>
-#include <QIcon>
-#include <QString>
-
-class BasicGamePlugin : public MOBase::IPluginGame
-{
- Q_OBJECT
- Q_INTERFACES(MOBase::IPlugin MOBase::IPluginGame)
-
-public:
- explicit BasicGamePlugin(const GameDefinition& def);
-
- // IPlugin
- bool init(MOBase::IOrganizer* organizer) override;
- QString name() const override;
- QString localizedName() const override;
- QString author() const override;
- QString description() const override;
- MOBase::VersionInfo version() const override;
- QList<MOBase::PluginSetting> settings() const override;
-
- // IPluginGame
- QString gameName() const override;
- void detectGame() override;
- void initializeProfile(const QDir& directory,
- ProfileSettings settings) const override;
- std::vector<std::shared_ptr<const MOBase::ISaveGame>>
- listSaves(QDir folder) const override;
- bool isInstalled() const override;
- QIcon gameIcon() const override;
- QDir gameDirectory() const override;
- QDir dataDirectory() const override;
- void setGamePath(const QString& path) override;
- QDir documentsDirectory() const override;
- QDir savesDirectory() const override;
- QList<MOBase::ExecutableInfo> executables() const override;
- QList<MOBase::ExecutableForcedLoadSetting> executableForcedLoads() const override;
- QString steamAPPId() const override;
- QStringList primaryPlugins() const override;
- QStringList gameVariants() const override;
- void setGameVariant(const QString& variant) override;
- QString binaryName() const override;
- QString gameShortName() const override;
- QStringList validShortNames() const override;
- QString gameNexusName() const override;
- QStringList iniFiles() const override;
- QStringList DLCPlugins() const override;
- LoadOrderMechanism loadOrderMechanism() const override;
- SortMechanism sortMechanism() const override;
- int nexusGameID() const override;
- bool looksValid(QDir const& dir) const override;
- QString gameVersion() const override;
- QString getLauncherName() const override;
- QString getSupportURL() const override;
-
-private:
- QString resolveVariables(const QString& input) const;
-
- GameDefinition m_def;
- MOBase::IOrganizer* m_organizer = nullptr;
- QString m_gameDir;
- bool m_installed = false;
-};
-
-#endif // BASICGAMEPLUGIN_H