diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/basic_games_native/src/basicgameplugin.h | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/basic_games_native/src/basicgameplugin.h')
| -rw-r--r-- | libs/basic_games_native/src/basicgameplugin.h | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/libs/basic_games_native/src/basicgameplugin.h b/libs/basic_games_native/src/basicgameplugin.h deleted file mode 100644 index 17f4ec9..0000000 --- a/libs/basic_games_native/src/basicgameplugin.h +++ /dev/null @@ -1,73 +0,0 @@ -#ifndef BASICGAMEPLUGIN_H -#define BASICGAMEPLUGIN_H - -#include "gamedefs.h" - -#include <uibase/iplugingame.h> -#include <uibase/imoinfo.h> - -#include <QDir> -#include <QIcon> -#include <QString> - -class BasicGamePlugin : public MOBase::IPluginGame -{ - Q_OBJECT - Q_INTERFACES(MOBase::IPlugin MOBase::IPluginGame) - -public: - explicit BasicGamePlugin(const GameDefinition& def); - - // IPlugin - bool init(MOBase::IOrganizer* organizer) override; - QString name() const override; - QString localizedName() const override; - QString author() const override; - QString description() const override; - MOBase::VersionInfo version() const override; - QList<MOBase::PluginSetting> settings() const override; - - // IPluginGame - QString gameName() const override; - void detectGame() override; - void initializeProfile(const QDir& directory, - ProfileSettings settings) const override; - std::vector<std::shared_ptr<const MOBase::ISaveGame>> - listSaves(QDir folder) const override; - bool isInstalled() const override; - QIcon gameIcon() const override; - QDir gameDirectory() const override; - QDir dataDirectory() const override; - void setGamePath(const QString& path) override; - QDir documentsDirectory() const override; - QDir savesDirectory() const override; - QList<MOBase::ExecutableInfo> executables() const override; - QList<MOBase::ExecutableForcedLoadSetting> executableForcedLoads() const override; - QString steamAPPId() const override; - QStringList primaryPlugins() const override; - QStringList gameVariants() const override; - void setGameVariant(const QString& variant) override; - QString binaryName() const override; - QString gameShortName() const override; - QStringList validShortNames() const override; - QString gameNexusName() const override; - QStringList iniFiles() const override; - QStringList DLCPlugins() const override; - LoadOrderMechanism loadOrderMechanism() const override; - SortMechanism sortMechanism() const override; - int nexusGameID() const override; - bool looksValid(QDir const& dir) const override; - QString gameVersion() const override; - QString getLauncherName() const override; - QString getSupportURL() const override; - -private: - QString resolveVariables(const QString& input) const; - - GameDefinition m_def; - MOBase::IOrganizer* m_organizer = nullptr; - QString m_gameDir; - bool m_installed = false; -}; - -#endif // BASICGAMEPLUGIN_H |
