diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/basic_games_native/src/gamedefs.h | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/basic_games_native/src/gamedefs.h')
| -rw-r--r-- | libs/basic_games_native/src/gamedefs.h | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/libs/basic_games_native/src/gamedefs.h b/libs/basic_games_native/src/gamedefs.h deleted file mode 100644 index bda93eb..0000000 --- a/libs/basic_games_native/src/gamedefs.h +++ /dev/null @@ -1,61 +0,0 @@ -#ifndef GAMEDEFS_H -#define GAMEDEFS_H - -#include <uibase/iplugingame.h> - -#include <QList> -#include <QString> -#include <QStringList> - -#include <vector> - -struct GameDefinition { - // Plugin metadata - QString pluginName; - QString author; - QString version; // parsed as VersionInfo string - - // Game identity - QString gameName; - QString gameShortName; - QStringList validShortNames; - - // Store IDs - QList<int> steamAppIds; - QList<int> gogAppIds; - QStringList epicAppIds; - - // Executables - QString binaryName; - QString launcherName; - - // Nexus - QString gameNexusName; - int nexusGameId = 0; - - // Directories (may contain %DOCUMENTS%, %USERPROFILE%, %GAME_PATH%, - // %GAME_DOCUMENTS%) - QString dataDirectory; - QString documentsDirectory; - QString savesDirectory; - QString saveExtension; - - // Configuration - QStringList iniFiles; - QString supportURL; - - // Load order / sorting - MOBase::IPluginGame::LoadOrderMechanism loadOrderMechanism = - MOBase::IPluginGame::LoadOrderMechanism::None; - MOBase::IPluginGame::SortMechanism sortMechanism = - MOBase::IPluginGame::SortMechanism::NONE; - - // Plugins - QStringList primaryPlugins; - QStringList dlcPlugins; -}; - -// Returns the complete list of all game definitions -const std::vector<GameDefinition>& allGameDefinitions(); - -#endif // GAMEDEFS_H |
