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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
commite0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch)
tree0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/basic_games_native/src/steamutils.h
parente985dc340097831d4e5625941bded217abaa57b8 (diff)
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo
Diffstat (limited to 'libs/basic_games_native/src/steamutils.h')
-rw-r--r--libs/basic_games_native/src/steamutils.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/libs/basic_games_native/src/steamutils.h b/libs/basic_games_native/src/steamutils.h
deleted file mode 100644
index 5ef11b3..0000000
--- a/libs/basic_games_native/src/steamutils.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef STEAMUTILS_H
-#define STEAMUTILS_H
-
-#include <QHash>
-#include <QString>
-
-// Scans all Steam library folders and returns a map of
-// Steam App ID -> installation path
-QHash<int, QString> findSteamGames();
-
-// Find the installation path for a specific Steam app ID
-QString findSteamGamePath(int appId);
-
-#endif // STEAMUTILS_H