diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/basic_games_native/src/steamutils.h | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/basic_games_native/src/steamutils.h')
| -rw-r--r-- | libs/basic_games_native/src/steamutils.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/libs/basic_games_native/src/steamutils.h b/libs/basic_games_native/src/steamutils.h deleted file mode 100644 index 5ef11b3..0000000 --- a/libs/basic_games_native/src/steamutils.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef STEAMUTILS_H -#define STEAMUTILS_H - -#include <QHash> -#include <QString> - -// Scans all Steam library folders and returns a map of -// Steam App ID -> installation path -QHash<int, QString> findSteamGames(); - -// Find the installation path for a specific Steam app ID -QString findSteamGamePath(int appId); - -#endif // STEAMUTILS_H |
