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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/bsapacker/src/ArchiveBuilderFactory.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/bsapacker/src/ArchiveBuilderFactory.cpp')
-rw-r--r--libs/bsapacker/src/ArchiveBuilderFactory.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/libs/bsapacker/src/ArchiveBuilderFactory.cpp b/libs/bsapacker/src/ArchiveBuilderFactory.cpp
new file mode 100644
index 0000000..fc72695
--- /dev/null
+++ b/libs/bsapacker/src/ArchiveBuilderFactory.cpp
@@ -0,0 +1,59 @@
+#include <bsapacker/ArchiveBuilderFactory.h>
+
+#include <bsapacker/GeneralArchiveBuilder.h>
+#include <bsapacker/NullArchiveBuilder.h>
+#include <bsapacker/TextureArchiveBuilder.h>
+#include <bsapacker/TexturelessArchiveBuilder.h>
+#include "NexusId.h"
+
+namespace BsaPacker
+{
+ ArchiveBuilderFactory::ArchiveBuilderFactory(const IArchiveBuilderHelper* archiveBuilderHelper)
+ : m_ArchiveBuilderHelper(archiveBuilderHelper)
+ {
+ }
+
+ std::vector<bsa_archive_type_e> ArchiveBuilderFactory::GetArchiveTypes(const IModDto* modDto) const
+ {
+ switch (modDto->NexusId()) {
+ case NexusId::Morrowind:
+ return std::vector<bsa_archive_type_e> { baTES3 };
+ case NexusId::Oblivion:
+ return std::vector<bsa_archive_type_e> { baTES4 };
+ case NexusId::Fallout3:
+ case NexusId::NewVegas:
+ case NexusId::Skyrim:
+ case NexusId::Enderal:
+ return std::vector<bsa_archive_type_e> { baFO3 };
+ case NexusId::SkyrimSE:
+ case NexusId::EnderalSE:
+ return std::vector<bsa_archive_type_e> { baSSE };
+ case NexusId::Fallout4:
+ return std::vector<bsa_archive_type_e> { baFO4, baFO4dds };
+ case NexusId::Starfield:
+ return std::vector<bsa_archive_type_e> { baSF, baSFdds };
+ default:
+ return std::vector<bsa_archive_type_e> { baNone };
+ }
+ }
+
+ std::unique_ptr<IArchiveBuilder> ArchiveBuilderFactory::Create(const bsa_archive_type_e archiveType, const IModDto* modDto) const
+ {
+ switch (archiveType) {
+ case baTES3:
+ case baTES4:
+ case baFO3:
+ case baSSE:
+ return std::make_unique<GeneralArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType);
+ case baFO4:
+ case baSF:
+ return std::make_unique<TexturelessArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType);
+ case baFO4dds:
+ case baSFdds:
+ return std::make_unique<TextureArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType);
+ case baNone:
+ default:
+ return std::make_unique<NullArchiveBuilder>();
+ }
+ }
+} // namespace BsaPacker