diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/bsapacker/src/ArchiveBuilderFactory.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/bsapacker/src/ArchiveBuilderFactory.cpp')
| -rw-r--r-- | libs/bsapacker/src/ArchiveBuilderFactory.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/libs/bsapacker/src/ArchiveBuilderFactory.cpp b/libs/bsapacker/src/ArchiveBuilderFactory.cpp new file mode 100644 index 0000000..fc72695 --- /dev/null +++ b/libs/bsapacker/src/ArchiveBuilderFactory.cpp @@ -0,0 +1,59 @@ +#include <bsapacker/ArchiveBuilderFactory.h> + +#include <bsapacker/GeneralArchiveBuilder.h> +#include <bsapacker/NullArchiveBuilder.h> +#include <bsapacker/TextureArchiveBuilder.h> +#include <bsapacker/TexturelessArchiveBuilder.h> +#include "NexusId.h" + +namespace BsaPacker +{ + ArchiveBuilderFactory::ArchiveBuilderFactory(const IArchiveBuilderHelper* archiveBuilderHelper) + : m_ArchiveBuilderHelper(archiveBuilderHelper) + { + } + + std::vector<bsa_archive_type_e> ArchiveBuilderFactory::GetArchiveTypes(const IModDto* modDto) const + { + switch (modDto->NexusId()) { + case NexusId::Morrowind: + return std::vector<bsa_archive_type_e> { baTES3 }; + case NexusId::Oblivion: + return std::vector<bsa_archive_type_e> { baTES4 }; + case NexusId::Fallout3: + case NexusId::NewVegas: + case NexusId::Skyrim: + case NexusId::Enderal: + return std::vector<bsa_archive_type_e> { baFO3 }; + case NexusId::SkyrimSE: + case NexusId::EnderalSE: + return std::vector<bsa_archive_type_e> { baSSE }; + case NexusId::Fallout4: + return std::vector<bsa_archive_type_e> { baFO4, baFO4dds }; + case NexusId::Starfield: + return std::vector<bsa_archive_type_e> { baSF, baSFdds }; + default: + return std::vector<bsa_archive_type_e> { baNone }; + } + } + + std::unique_ptr<IArchiveBuilder> ArchiveBuilderFactory::Create(const bsa_archive_type_e archiveType, const IModDto* modDto) const + { + switch (archiveType) { + case baTES3: + case baTES4: + case baFO3: + case baSSE: + return std::make_unique<GeneralArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType); + case baFO4: + case baSF: + return std::make_unique<TexturelessArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType); + case baFO4dds: + case baSFdds: + return std::make_unique<TextureArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType); + case baNone: + default: + return std::make_unique<NullArchiveBuilder>(); + } + } +} // namespace BsaPacker |
