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-rw-r--r--libs/bsapacker/src/ArchiveBuilderFactory.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/libs/bsapacker/src/ArchiveBuilderFactory.cpp b/libs/bsapacker/src/ArchiveBuilderFactory.cpp
new file mode 100644
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--- /dev/null
+++ b/libs/bsapacker/src/ArchiveBuilderFactory.cpp
@@ -0,0 +1,59 @@
+#include <bsapacker/ArchiveBuilderFactory.h>
+
+#include <bsapacker/GeneralArchiveBuilder.h>
+#include <bsapacker/NullArchiveBuilder.h>
+#include <bsapacker/TextureArchiveBuilder.h>
+#include <bsapacker/TexturelessArchiveBuilder.h>
+#include "NexusId.h"
+
+namespace BsaPacker
+{
+ ArchiveBuilderFactory::ArchiveBuilderFactory(const IArchiveBuilderHelper* archiveBuilderHelper)
+ : m_ArchiveBuilderHelper(archiveBuilderHelper)
+ {
+ }
+
+ std::vector<bsa_archive_type_e> ArchiveBuilderFactory::GetArchiveTypes(const IModDto* modDto) const
+ {
+ switch (modDto->NexusId()) {
+ case NexusId::Morrowind:
+ return std::vector<bsa_archive_type_e> { baTES3 };
+ case NexusId::Oblivion:
+ return std::vector<bsa_archive_type_e> { baTES4 };
+ case NexusId::Fallout3:
+ case NexusId::NewVegas:
+ case NexusId::Skyrim:
+ case NexusId::Enderal:
+ return std::vector<bsa_archive_type_e> { baFO3 };
+ case NexusId::SkyrimSE:
+ case NexusId::EnderalSE:
+ return std::vector<bsa_archive_type_e> { baSSE };
+ case NexusId::Fallout4:
+ return std::vector<bsa_archive_type_e> { baFO4, baFO4dds };
+ case NexusId::Starfield:
+ return std::vector<bsa_archive_type_e> { baSF, baSFdds };
+ default:
+ return std::vector<bsa_archive_type_e> { baNone };
+ }
+ }
+
+ std::unique_ptr<IArchiveBuilder> ArchiveBuilderFactory::Create(const bsa_archive_type_e archiveType, const IModDto* modDto) const
+ {
+ switch (archiveType) {
+ case baTES3:
+ case baTES4:
+ case baFO3:
+ case baSSE:
+ return std::make_unique<GeneralArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType);
+ case baFO4:
+ case baSF:
+ return std::make_unique<TexturelessArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType);
+ case baFO4dds:
+ case baSFdds:
+ return std::make_unique<TextureArchiveBuilder>(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType);
+ case baNone:
+ default:
+ return std::make_unique<NullArchiveBuilder>();
+ }
+ }
+} // namespace BsaPacker