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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/bsapacker/src/bsa_packer_en.ts
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/bsapacker/src/bsa_packer_en.ts')
-rw-r--r--libs/bsapacker/src/bsa_packer_en.ts87
1 files changed, 87 insertions, 0 deletions
diff --git a/libs/bsapacker/src/bsa_packer_en.ts b/libs/bsapacker/src/bsa_packer_en.ts
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+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.1" language="en_US">
+<context>
+ <name>BsaPacker::Bsa_Packer</name>
+ <message>
+ <location filename="BsaPacker.cpp" line="47"/>
+ <location filename="BsaPacker.cpp" line="62"/>
+ <source>Transform loose files into a Bethesda Softworks Archive file (.bsa/.ba2).</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="BsaPacker.cpp" line="72"/>
+ <source>BSA Packer</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
+ <name>QObject</name>
+ <message>
+ <location filename="ModDtoFactory.cpp" line="58"/>
+ <source>Archive name (no file extension):</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="ModDtoFactory.cpp" line="87"/>
+ <source>File &quot;</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="ModDtoFactory.cpp" line="87"/>
+ <source>&quot; already exists. Overwrite?</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="PackerDialog.cpp" line="22"/>
+ <source>Choose a mod to pack:</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="PackerDialog.cpp" line="23"/>
+ <source>Choose a name for the packed archive:</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="PackerDialog.cpp" line="26"/>
+ <source>BSA Packer</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="SettingsService.cpp" line="12"/>
+ <source>After creating the archive, set loose assets to hidden.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="SettingsService.cpp" line="13"/>
+ <source>Create a dummy plugin to load the archive if one does not exist.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="SettingsService.cpp" line="14"/>
+ <source>Specify a semi-colon separated list of file extensions to ignore when packing.</source>
+ <oldsource>Specify a semi-colon seperated list of file extensions to ignore when packing.</oldsource>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="SettingsService.cpp" line="15"/>
+ <source>Compress archives if they do not contain incompressible files. Texture archives for Fallout 4 and Starfield will always be compressed. Morrowind archives will never be compressed.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="ArchiveAutoService.cpp" line="12"/>
+ <source>Writing Archive</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="ArchiveAutoService.cpp" line="15"/>
+ <source>Writing %1</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="BsaPackerWorker.cpp" line="53"/>
+ <source>Created archive(s):</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+</TS>