diff options
Diffstat (limited to 'libs/bsapacker/src/bsa_packer_en.ts')
| -rw-r--r-- | libs/bsapacker/src/bsa_packer_en.ts | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/libs/bsapacker/src/bsa_packer_en.ts b/libs/bsapacker/src/bsa_packer_en.ts new file mode 100644 index 0000000..138987e --- /dev/null +++ b/libs/bsapacker/src/bsa_packer_en.ts @@ -0,0 +1,87 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE TS> +<TS version="2.1" language="en_US"> +<context> + <name>BsaPacker::Bsa_Packer</name> + <message> + <location filename="BsaPacker.cpp" line="47"/> + <location filename="BsaPacker.cpp" line="62"/> + <source>Transform loose files into a Bethesda Softworks Archive file (.bsa/.ba2).</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="BsaPacker.cpp" line="72"/> + <source>BSA Packer</source> + <translation type="unfinished"></translation> + </message> +</context> +<context> + <name>QObject</name> + <message> + <location filename="ModDtoFactory.cpp" line="58"/> + <source>Archive name (no file extension):</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="ModDtoFactory.cpp" line="87"/> + <source>File "</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="ModDtoFactory.cpp" line="87"/> + <source>" already exists. Overwrite?</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="PackerDialog.cpp" line="22"/> + <source>Choose a mod to pack:</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="PackerDialog.cpp" line="23"/> + <source>Choose a name for the packed archive:</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="PackerDialog.cpp" line="26"/> + <source>BSA Packer</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="SettingsService.cpp" line="12"/> + <source>After creating the archive, set loose assets to hidden.</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="SettingsService.cpp" line="13"/> + <source>Create a dummy plugin to load the archive if one does not exist.</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="SettingsService.cpp" line="14"/> + <source>Specify a semi-colon separated list of file extensions to ignore when packing.</source> + <oldsource>Specify a semi-colon seperated list of file extensions to ignore when packing.</oldsource> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="SettingsService.cpp" line="15"/> + <source>Compress archives if they do not contain incompressible files. Texture archives for Fallout 4 and Starfield will always be compressed. Morrowind archives will never be compressed.</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="ArchiveAutoService.cpp" line="12"/> + <source>Writing Archive</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="ArchiveAutoService.cpp" line="15"/> + <source>Writing %1</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="BsaPackerWorker.cpp" line="53"/> + <source>Created archive(s):</source> + <translation type="unfinished"></translation> + </message> +</context> +</TS> |
