diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/dds_header/CMakePresets.json | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/dds_header/CMakePresets.json')
| -rw-r--r-- | libs/dds_header/CMakePresets.json | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/libs/dds_header/CMakePresets.json b/libs/dds_header/CMakePresets.json deleted file mode 100644 index 7726456..0000000 --- a/libs/dds_header/CMakePresets.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "configurePresets": [ - { - "binaryDir": "${sourceDir}/vsbuild", - "toolchainFile": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake", - "generator": "Visual Studio 17 2022", - "name": "vs2022-windows" - } - ], - "version": 4 -} |
