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| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-23 17:44:12 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-23 17:44:12 -0600 |
| commit | c360dbf9c42f71e7931c56b7a396ba7f7e9982e6 (patch) | |
| tree | 12b44a194db2f8a44a3052b02fced46766a5deee /libs/game_bethesda/src/*.cpp | |
| parent | a8a287cd102001dddff30deec66140136da422d5 (diff) | |
Remove umu-run, keep game as child process for Steam tracking
- Remove umu-run entirely (crashed due to pressure-vessel/FUSE
incompatibility) — use raw `proton run` instead
- Replace startDetached() with QProcess::start() so the game stays in
Fluorine's process tree. This lets Steam track the game lifetime and
makes the "close game" button work when Fluorine is added as a
non-Steam game.
- Add writeIniValueDirect/readIniValueDirect for safe Bethesda INI
handling without QSettings corruption
- Fix prefix_setup.rs to skip umu-run bootstrapping
- Clean up settings UI, build scripts, and docs for umu-run removal
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/*.cpp')
0 files changed, 0 insertions, 0 deletions
