diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/creation/CMakeLists.txt | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/creation/CMakeLists.txt')
| -rw-r--r-- | libs/game_bethesda/src/creation/CMakeLists.txt | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/creation/CMakeLists.txt b/libs/game_bethesda/src/creation/CMakeLists.txt new file mode 100644 index 0000000..9aa23d8 --- /dev/null +++ b/libs/game_bethesda/src/creation/CMakeLists.txt @@ -0,0 +1,33 @@ +cmake_minimum_required(VERSION 3.16) + +find_package(Qt6 COMPONENTS Widgets REQUIRED) + +# Try cmake config first, fall back to pkg-config +find_package(lz4 CONFIG QUIET) +if(NOT lz4_FOUND) + find_package(PkgConfig REQUIRED) + pkg_check_modules(LZ4 REQUIRED IMPORTED_TARGET liblz4) +endif() +# lz4 1.10+ exports LZ4::lz4, older versions export lz4::lz4 +if(TARGET LZ4::lz4 AND NOT TARGET lz4::lz4) + add_library(lz4::lz4 ALIAS LZ4::lz4) +endif() + +set(CMAKE_AUTOMOC ON) + +add_library(game_creation STATIC + creationgameplugins.h + creationgameplugins.cpp +) + +target_link_libraries(game_creation + PUBLIC game_gamebryo + PRIVATE $<IF:$<TARGET_EXISTS:lz4::lz4>,lz4::lz4,PkgConfig::LZ4> +) + +target_include_directories(game_creation PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}) + +# Keep uibase bare includes after system headers to avoid strings.h collision. +target_compile_options(game_creation PRIVATE + "-idirafter" "${CMAKE_SOURCE_DIR}/libs/uibase/include/uibase" +) |
