diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
| commit | 6410929e17d642618f284d5c97d457f1ac653e6e (patch) | |
| tree | 5c0ee09e04f38a2dd70f1734d25c74e0b8ae5d43 /libs/game_bethesda/src/gamebryo/dummybsa.cpp | |
| parent | 817e8f5cd26739c69d930d21cd9dc4c0b6e4984e (diff) | |
Migrate data paths to ~/.local/share/fluorine/, add native build, fix %command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
~/.local/share/fluorine/ so native and Flatpak builds share the same
instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/gamebryo/dummybsa.cpp')
| -rw-r--r-- | libs/game_bethesda/src/gamebryo/dummybsa.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/libs/game_bethesda/src/gamebryo/dummybsa.cpp b/libs/game_bethesda/src/gamebryo/dummybsa.cpp index 7b0f877..3fbd2ef 100644 --- a/libs/game_bethesda/src/gamebryo/dummybsa.cpp +++ b/libs/game_bethesda/src/gamebryo/dummybsa.cpp @@ -19,6 +19,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. #include "dummybsa.h" #include <QFile> +#include <stdexcept> #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include <Windows.h> @@ -184,7 +185,10 @@ void DummyBSA::writeFileRecordBlocks(QFile& file, const std::string& folderName) void DummyBSA::write(const QString& fileName) { QFile file(fileName); - file.open(QIODevice::WriteOnly); + if (!file.open(QIODevice::WriteOnly)) { + throw std::runtime_error( + QString("failed to open dummy BSA for writing: %1").arg(fileName).toStdString()); + } m_TotalFileNameLength = static_cast<unsigned long>(m_FileName.length() + 1); |
