diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
| commit | 6410929e17d642618f284d5c97d457f1ac653e6e (patch) | |
| tree | 5c0ee09e04f38a2dd70f1734d25c74e0b8ae5d43 /libs/game_bethesda | |
| parent | 817e8f5cd26739c69d930d21cd9dc4c0b6e4984e (diff) | |
Migrate data paths to ~/.local/share/fluorine/, add native build, fix %command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
~/.local/share/fluorine/ so native and Flatpak builds share the same
instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda')
13 files changed, 32 insertions, 13 deletions
diff --git a/libs/game_bethesda/src/gamebryo/dummybsa.cpp b/libs/game_bethesda/src/gamebryo/dummybsa.cpp index 7b0f877..3fbd2ef 100644 --- a/libs/game_bethesda/src/gamebryo/dummybsa.cpp +++ b/libs/game_bethesda/src/gamebryo/dummybsa.cpp @@ -19,6 +19,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. #include "dummybsa.h" #include <QFile> +#include <stdexcept> #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include <Windows.h> @@ -184,7 +185,10 @@ void DummyBSA::writeFileRecordBlocks(QFile& file, const std::string& folderName) void DummyBSA::write(const QString& fileName) { QFile file(fileName); - file.open(QIODevice::WriteOnly); + if (!file.open(QIODevice::WriteOnly)) { + throw std::runtime_error( + QString("failed to open dummy BSA for writing: %1").arg(fileName).toStdString()); + } m_TotalFileNameLength = static_cast<unsigned long>(m_FileName.length() + 1); diff --git a/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp b/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp index 523df0d..7625af3 100644 --- a/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp +++ b/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp @@ -9,6 +9,7 @@ #include <QFileInfo> #include <QScopedArrayPointer> #include <QTime> +#include <QTimeZone> #ifdef _WIN32 #include <Windows.h> @@ -90,7 +91,7 @@ void GamebryoSaveGame::setCreationTime(_SYSTEMTIME const& ctime) QTime time; time.setHMS(ctime.wHour, ctime.wMinute, ctime.wSecond, ctime.wMilliseconds); - m_CreationTime = QDateTime(date, time, Qt::UTC); + m_CreationTime = QDateTime(date, time, QTimeZone::UTC); } GamebryoSaveGame::FileWrapper::FileWrapper(QString const& filepath, diff --git a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp index caeeed0..1bcc2c0 100644 --- a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp +++ b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp @@ -495,7 +495,11 @@ void GameGamebryo::copyToProfile(QString const& sourcePath, sourceFile = resolveFileCaseInsensitive(sourceFile); if (!MOBase::shellCopy(sourceFile, filePath)) { // if copy file fails, create the file empty - QFile(filePath).open(QIODevice::WriteOnly); + QFile outputFile(filePath); + if (!outputFile.open(QIODevice::WriteOnly)) { + MOBase::log::warn("Failed to create fallback file '{}': {}", filePath, + outputFile.errorString()); + } } } } diff --git a/libs/game_bethesda/src/games/enderal/enderalsavegame.cpp b/libs/game_bethesda/src/games/enderal/enderalsavegame.cpp index cd9beb3..235bf1c 100644 --- a/libs/game_bethesda/src/games/enderal/enderalsavegame.cpp +++ b/libs/game_bethesda/src/games/enderal/enderalsavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> using SYSTEMTIME = _SYSTEMTIME; @@ -14,7 +15,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/enderalse/enderalsesavegame.cpp b/libs/game_bethesda/src/games/enderalse/enderalsesavegame.cpp index 2662505..365ca37 100644 --- a/libs/game_bethesda/src/games/enderalse/enderalsesavegame.cpp +++ b/libs/game_bethesda/src/games/enderalse/enderalsesavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> union _ULARGE_INTEGER { struct { @@ -22,7 +23,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp b/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp index 2f88d1b..17863ad 100644 --- a/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp +++ b/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> using SYSTEMTIME = _SYSTEMTIME; @@ -14,7 +15,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/fallout4london/fo4londonsavegame.cpp b/libs/game_bethesda/src/games/fallout4london/fo4londonsavegame.cpp index ead2d1a..c87d107 100644 --- a/libs/game_bethesda/src/games/fallout4london/fo4londonsavegame.cpp +++ b/libs/game_bethesda/src/games/fallout4london/fo4londonsavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> using SYSTEMTIME = _SYSTEMTIME; @@ -14,7 +15,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp index cf29aae..d29c4fa 100644 --- a/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp +++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> using SYSTEMTIME = _SYSTEMTIME; @@ -14,7 +15,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/fallout76/fallout76savegame.cpp b/libs/game_bethesda/src/games/fallout76/fallout76savegame.cpp index 66e8a00..c070429 100644 --- a/libs/game_bethesda/src/games/fallout76/fallout76savegame.cpp +++ b/libs/game_bethesda/src/games/fallout76/fallout76savegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> using SYSTEMTIME = _SYSTEMTIME; @@ -14,7 +15,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/skyrim/skyrimsavegame.cpp b/libs/game_bethesda/src/games/skyrim/skyrimsavegame.cpp index bd16036..621692e 100644 --- a/libs/game_bethesda/src/games/skyrim/skyrimsavegame.cpp +++ b/libs/game_bethesda/src/games/skyrim/skyrimsavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> // SYSTEMTIME is _SYSTEMTIME (defined in gamebryosavegame.h for Linux) using SYSTEMTIME = _SYSTEMTIME; @@ -16,7 +17,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; // leftover 100ns units - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp b/libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp index d68ba19..59b9b6e 100644 --- a/libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp +++ b/libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> // Windows ULARGE_INTEGER union for 64-bit FILETIME math union _ULARGE_INTEGER { @@ -29,7 +30,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) int64_t unixSecs = static_cast<int64_t>(ull.QuadPart / 10000000ULL) - 11644473600LL; uint64_t remainderHns = ull.QuadPart % 10000000ULL; // leftover 100ns units - QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); QDate d = dt.date(); QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/skyrimvr/skyrimvrsavegame.cpp b/libs/game_bethesda/src/games/skyrimvr/skyrimvrsavegame.cpp index 1670dc8..75b3683 100644 --- a/libs/game_bethesda/src/games/skyrimvr/skyrimvrsavegame.cpp +++ b/libs/game_bethesda/src/games/skyrimvr/skyrimvrsavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> // Windows ULARGE_INTEGER union for 64-bit FILETIME math union _ULARGE_INTEGER { @@ -25,7 +26,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; // leftover 100ns units - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); diff --git a/libs/game_bethesda/src/games/starfield/starfieldsavegame.cpp b/libs/game_bethesda/src/games/starfield/starfieldsavegame.cpp index 49653cb..9640b75 100644 --- a/libs/game_bethesda/src/games/starfield/starfieldsavegame.cpp +++ b/libs/game_bethesda/src/games/starfield/starfieldsavegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> using SYSTEMTIME = _SYSTEMTIME; @@ -14,7 +15,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); |
