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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-14 15:40:33 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-14 15:40:33 -0600
commit6410929e17d642618f284d5c97d457f1ac653e6e (patch)
tree5c0ee09e04f38a2dd70f1734d25c74e0b8ae5d43 /libs/game_bethesda/src/gamebryo/gamegamebryo.cpp
parent817e8f5cd26739c69d930d21cd9dc4c0b6e4984e (diff)
Migrate data paths to ~/.local/share/fluorine/, add native build, fix %command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to ~/.local/share/fluorine/ so native and Flatpak builds share the same instances, plugins, and configs - New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time migration from old path (writes MOVED.txt breadcrumb) - New libs/nak/src/paths.rs as Rust equivalent (data_dir()) - Strip %command% tokens from launch wrapper in protonlauncher.cpp - Always scan /usr/share/steam/compatibilitytools.d/ for system Proton packages (Arch installs Proton there); add Flatpak filesystem permission - Native build (build-native.sh) installs to ~/.local/share/fluorine/ with desktop entry and ~/.local/bin symlink instead of portable zip - build-flatpak.sh wrapper for Flatpak builds - Fix container locale (LANG=C.UTF-8) for AutoUic warnings - Fix prefixExists() to handle both compatdata and pfx directory layouts - Fix globalInstancesRootPath() to use fluorineDataDir() on Linux - Fix umu-run Flatpak lookup to use fluorineDataDir() - Update README with build instructions and Arch dependency list Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/gamebryo/gamegamebryo.cpp')
-rw-r--r--libs/game_bethesda/src/gamebryo/gamegamebryo.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp
index caeeed0..1bcc2c0 100644
--- a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp
+++ b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp
@@ -495,7 +495,11 @@ void GameGamebryo::copyToProfile(QString const& sourcePath,
sourceFile = resolveFileCaseInsensitive(sourceFile);
if (!MOBase::shellCopy(sourceFile, filePath)) {
// if copy file fails, create the file empty
- QFile(filePath).open(QIODevice::WriteOnly);
+ QFile outputFile(filePath);
+ if (!outputFile.open(QIODevice::WriteOnly)) {
+ MOBase::log::warn("Failed to create fallback file '{}': {}", filePath,
+ outputFile.errorString());
+ }
}
}
}