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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp')
-rw-r--r--libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp b/libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp
new file mode 100644
index 0000000..606c688
--- /dev/null
+++ b/libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp
@@ -0,0 +1,64 @@
+#include "enderalsedataarchives.h"
+
+#include "iprofile.h"
+#include <utility.h>
+
+QStringList EnderalSEDataArchives::vanillaArchives() const
+{
+ return {"Skyrim - Textures0.bsa",
+ "Skyrim - Textures1.bsa",
+ "Skyrim - Textures2.bsa",
+ "Skyrim - Textures3.bsa",
+ "Skyrim - Textures4.bsa",
+ "Skyrim - Textures5.bsa",
+ "Skyrim - Textures6.bsa",
+ "Skyrim - Textures7.bsa",
+ "Skyrim - Textures8.bsa",
+ "Skyrim - Meshes0.bsa",
+ "Skyrim - Meshes1.bsa",
+ "Skyrim - Voices_en0.bsa",
+ "Skyrim - Sounds.bsa",
+ "Skyrim - Interface.bsa",
+ "Skyrim - Animations.bsa",
+ "Skyrim - Shaders.bsa",
+ "Skyrim - Misc.bsa",
+ "E - Meshes.bsa",
+ "E - SE.bsa",
+ "E - Scripts.bsa",
+ "E - Sounds.bsa",
+ "E - Textures1.bsa",
+ "E - Textures2.bsa",
+ "E - Textures3.bsa",
+ "L - Textures.bsa",
+ "L - Voices.bsa"};
+}
+
+QStringList EnderalSEDataArchives::archives(const MOBase::IProfile* profile) const
+{
+ QStringList result;
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini")
+ : localGameDirectory().absoluteFilePath("enderal.ini");
+ result.append(getArchivesFromKey(iniFile, "SResourceArchiveList", 512));
+ result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2", 512));
+
+ return result;
+}
+
+void EnderalSEDataArchives::writeArchiveList(MOBase::IProfile* profile,
+ const QStringList& before)
+{
+ QString list = before.join(",");
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini")
+ : localGameDirectory().absoluteFilePath("enderal.ini");
+ if (list.length() > 511) {
+ int splitIdx = list.lastIndexOf(",", 512);
+ setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
+ setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
+ } else {
+ setArchivesToKey(iniFile, "SResourceArchiveList", list);
+ }
+}