diff options
Diffstat (limited to 'libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp b/libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp new file mode 100644 index 0000000..606c688 --- /dev/null +++ b/libs/game_bethesda/src/games/enderalse/enderalsedataarchives.cpp @@ -0,0 +1,64 @@ +#include "enderalsedataarchives.h" + +#include "iprofile.h" +#include <utility.h> + +QStringList EnderalSEDataArchives::vanillaArchives() const +{ + return {"Skyrim - Textures0.bsa", + "Skyrim - Textures1.bsa", + "Skyrim - Textures2.bsa", + "Skyrim - Textures3.bsa", + "Skyrim - Textures4.bsa", + "Skyrim - Textures5.bsa", + "Skyrim - Textures6.bsa", + "Skyrim - Textures7.bsa", + "Skyrim - Textures8.bsa", + "Skyrim - Meshes0.bsa", + "Skyrim - Meshes1.bsa", + "Skyrim - Voices_en0.bsa", + "Skyrim - Sounds.bsa", + "Skyrim - Interface.bsa", + "Skyrim - Animations.bsa", + "Skyrim - Shaders.bsa", + "Skyrim - Misc.bsa", + "E - Meshes.bsa", + "E - SE.bsa", + "E - Scripts.bsa", + "E - Sounds.bsa", + "E - Textures1.bsa", + "E - Textures2.bsa", + "E - Textures3.bsa", + "L - Textures.bsa", + "L - Voices.bsa"}; +} + +QStringList EnderalSEDataArchives::archives(const MOBase::IProfile* profile) const +{ + QStringList result; + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini") + : localGameDirectory().absoluteFilePath("enderal.ini"); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList", 512)); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2", 512)); + + return result; +} + +void EnderalSEDataArchives::writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) +{ + QString list = before.join(","); + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini") + : localGameDirectory().absoluteFilePath("enderal.ini"); + if (list.length() > 511) { + int splitIdx = list.lastIndexOf(",", 512); + setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx)); + setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2)); + } else { + setArchivesToKey(iniFile, "SResourceArchiveList", list); + } +} |
