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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout3/gamefallout3.h
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout3/gamefallout3.h')
-rw-r--r--libs/game_bethesda/src/games/fallout3/gamefallout3.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout3/gamefallout3.h b/libs/game_bethesda/src/games/fallout3/gamefallout3.h
new file mode 100644
index 0000000..a6dce27
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout3/gamefallout3.h
@@ -0,0 +1,58 @@
+#ifndef GAMEFALLOUT3_H
+#define GAMEFALLOUT3_H
+
+#include "gamegamebryo.h"
+
+#include <QObject>
+#include <QtGlobal>
+
+class GameFallout3 : public GameGamebryo
+{
+ Q_OBJECT
+ Q_PLUGIN_METADATA(IID "org.tannin.GameFallout3" FILE "gamefallout3.json")
+
+public:
+ GameFallout3();
+
+ virtual bool init(MOBase::IOrganizer* moInfo) override;
+
+public: // IPluginGame interface
+ virtual QString gameName() const override;
+ virtual void detectGame() override;
+ virtual QList<MOBase::ExecutableInfo> executables() const override;
+ virtual QList<MOBase::ExecutableForcedLoadSetting>
+ executableForcedLoads() const override;
+ virtual void initializeProfile(const QDir& path,
+ ProfileSettings settings) const override;
+ virtual QString steamAPPId() const override;
+ virtual QStringList primaryPlugins() const override;
+ virtual QStringList gameVariants() const;
+ QString binaryName() const override;
+ virtual QString gameShortName() const override;
+ virtual QStringList validShortNames() const override;
+ virtual QString gameNexusName() const override;
+ virtual QString getLauncherName() const override;
+ virtual QStringList iniFiles() const override;
+ virtual QStringList DLCPlugins() const override;
+ virtual int nexusModOrganizerID() const override;
+ virtual int nexusGameID() const override;
+
+public: // IPlugin interface
+ virtual QString name() const override;
+ virtual QString localizedName() const override;
+ virtual QString author() const override;
+ virtual QString description() const override;
+ virtual MOBase::VersionInfo version() const override;
+ virtual QList<MOBase::PluginSetting> settings() const override;
+
+protected:
+ virtual QString identifyGamePath() const override;
+ virtual QString savegameExtension() const override;
+ virtual QString savegameSEExtension() const override;
+ std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override;
+
+private:
+ QString identifyVariant() const;
+};
+
+#endif // GAMEFALLOUT3_H