diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp new file mode 100644 index 0000000..7711522 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp @@ -0,0 +1,68 @@ +#include "fallout4bsainvalidation.h" + +#include "dummybsa.h" +#include "iplugingame.h" +#include "iprofile.h" +#include "registry.h" +#include <imoinfo.h> +#include <utility.h> + +#include "gamegamebryo.h" + +Fallout4BSAInvalidation::Fallout4BSAInvalidation(MOBase::DataArchives* dataArchives, + MOBase::IPluginGame const* game) + : GamebryoBSAInvalidation(dataArchives, "Fallout4Custom.ini", game) +{ + m_IniFileName = "Fallout4Custom.ini"; + m_Game = game; +} + +bool Fallout4BSAInvalidation::isInvalidationBSA(const QString& bsaName) +{ + return false; +} + +QString Fallout4BSAInvalidation::invalidationBSAName() const +{ + return ""; +} + +unsigned long Fallout4BSAInvalidation::bsaVersion() const +{ + return 0x68; +} + +bool Fallout4BSAInvalidation::prepareProfile(MOBase::IProfile* profile) +{ + bool dirty = false; + QString basePath = profile->localSettingsEnabled() + ? profile->absolutePath() + : m_Game->documentsDirectory().absolutePath(); + QString iniFilePath = basePath + "/" + m_IniFileName; + + if (profile->invalidationActive(nullptr)) { + // write bInvalidateOlderFiles = 1, if needed + QString bInvalidateOlderFiles = GameGamebryo::readIniValue( + iniFilePath, "Archive", "bInvalidateOlderFiles", "0"); + if (bInvalidateOlderFiles.toLong() != 1) { + dirty = true; + if (!MOBase::WriteRegistryValue("Archive", "bInvalidateOlderFiles", "1", + iniFilePath)) { + qWarning("failed to override data directory in \"%s\"", + qUtf8Printable(m_IniFileName)); + } + } + QString sResourceDataDirsFinal = GameGamebryo::readIniValue( + iniFilePath, "Archive", "sResourceDataDirsFinal", "STRINGS\\"); + if (sResourceDataDirsFinal != "") { + dirty = true; + if (!MOBase::WriteRegistryValue("Archive", "sResourceDataDirsFinal", "", + iniFilePath)) { + qWarning("failed to override data directory in \"%s\"", + qUtf8Printable(m_IniFileName)); + } + } + } + + return dirty; +} |
