diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4 | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4')
19 files changed, 957 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/CMakeLists.txt b/libs/game_bethesda/src/games/fallout4/CMakeLists.txt new file mode 100644 index 0000000..da33980 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/CMakeLists.txt @@ -0,0 +1,22 @@ +cmake_minimum_required(VERSION 3.16) + +add_library(game_fallout4 SHARED + fallout4bsainvalidation.cpp + fallout4bsainvalidation.h + fallout4dataarchives.cpp + fallout4dataarchives.h + fallout4moddatachecker.h + fallout4moddatacontent.h + fallout4savegame.cpp + fallout4savegame.h + fallout4scriptextender.cpp + fallout4scriptextender.h + fallout4unmanagedmods.cpp + fallout4unmanagedmods.h + gamefallout4.cpp + gamefallout4.h +) +mo2_configure_plugin(game_fallout4 NO_SOURCES WARNINGS 4) +mo2_default_source_group() +target_link_libraries(game_fallout4 PRIVATE game_creation) +mo2_install_plugin(game_fallout4) diff --git a/libs/game_bethesda/src/games/fallout4/fallout4.qrc b/libs/game_bethesda/src/games/fallout4/fallout4.qrc new file mode 100644 index 0000000..c8e5214 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4.qrc @@ -0,0 +1,5 @@ +<RCC> + <qresource prefix="/Fallout4"> + <file alias="splash">splash.png</file> + </qresource> +</RCC> diff --git a/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp new file mode 100644 index 0000000..7711522 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.cpp @@ -0,0 +1,68 @@ +#include "fallout4bsainvalidation.h" + +#include "dummybsa.h" +#include "iplugingame.h" +#include "iprofile.h" +#include "registry.h" +#include <imoinfo.h> +#include <utility.h> + +#include "gamegamebryo.h" + +Fallout4BSAInvalidation::Fallout4BSAInvalidation(MOBase::DataArchives* dataArchives, + MOBase::IPluginGame const* game) + : GamebryoBSAInvalidation(dataArchives, "Fallout4Custom.ini", game) +{ + m_IniFileName = "Fallout4Custom.ini"; + m_Game = game; +} + +bool Fallout4BSAInvalidation::isInvalidationBSA(const QString& bsaName) +{ + return false; +} + +QString Fallout4BSAInvalidation::invalidationBSAName() const +{ + return ""; +} + +unsigned long Fallout4BSAInvalidation::bsaVersion() const +{ + return 0x68; +} + +bool Fallout4BSAInvalidation::prepareProfile(MOBase::IProfile* profile) +{ + bool dirty = false; + QString basePath = profile->localSettingsEnabled() + ? profile->absolutePath() + : m_Game->documentsDirectory().absolutePath(); + QString iniFilePath = basePath + "/" + m_IniFileName; + + if (profile->invalidationActive(nullptr)) { + // write bInvalidateOlderFiles = 1, if needed + QString bInvalidateOlderFiles = GameGamebryo::readIniValue( + iniFilePath, "Archive", "bInvalidateOlderFiles", "0"); + if (bInvalidateOlderFiles.toLong() != 1) { + dirty = true; + if (!MOBase::WriteRegistryValue("Archive", "bInvalidateOlderFiles", "1", + iniFilePath)) { + qWarning("failed to override data directory in \"%s\"", + qUtf8Printable(m_IniFileName)); + } + } + QString sResourceDataDirsFinal = GameGamebryo::readIniValue( + iniFilePath, "Archive", "sResourceDataDirsFinal", "STRINGS\\"); + if (sResourceDataDirsFinal != "") { + dirty = true; + if (!MOBase::WriteRegistryValue("Archive", "sResourceDataDirsFinal", "", + iniFilePath)) { + qWarning("failed to override data directory in \"%s\"", + qUtf8Printable(m_IniFileName)); + } + } + } + + return dirty; +} diff --git a/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h new file mode 100644 index 0000000..fe52505 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h @@ -0,0 +1,33 @@ +#ifndef FALLOUT4BSAINVALIDATION_H +#define FALLOUT4BSAINVALIDATION_H + +#include "fallout4dataarchives.h" +#include "gamebryobsainvalidation.h" +#include <bsainvalidation.h> +#include <dataarchives.h> + +#include <memory> + +namespace MOBase +{ +class IPluginGame; +} + +class Fallout4BSAInvalidation : public GamebryoBSAInvalidation +{ +public: + Fallout4BSAInvalidation(MOBase::DataArchives* dataArchives, + MOBase::IPluginGame const* game); + virtual bool isInvalidationBSA(const QString& bsaName) override; + virtual bool prepareProfile(MOBase::IProfile* profile) override; + +private: + virtual QString invalidationBSAName() const override; + virtual unsigned long bsaVersion() const override; + +private: + QString m_IniFileName; + MOBase::IPluginGame const* m_Game; +}; + +#endif // FALLOUT4BSAINVALIDATION_H diff --git a/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp b/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp new file mode 100644 index 0000000..c0931ce --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp @@ -0,0 +1,48 @@ +#include "fallout4dataarchives.h" + +#include "iprofile.h" +#include <utility.h> + +QStringList Fallout4DataArchives::vanillaArchives() const +{ + return {"Fallout4 - Textures1.ba2", "Fallout4 - Textures2.ba2", + "Fallout4 - Textures3.ba2", "Fallout4 - Textures4.ba2", + "Fallout4 - Textures5.ba2", "Fallout4 - Textures6.ba2", + "Fallout4 - Textures7.ba2", "Fallout4 - Textures8.ba2", + "Fallout4 - Textures9.ba2", "Fallout4 - Meshes.ba2", + "Fallout4 - MeshesExtra.ba2", "Fallout4 - Voices.ba2", + "Fallout4 - Sounds.ba2", "Fallout4 - Interface.ba2", + "Fallout4 - Animations.ba2", "Fallout4 - Materials.ba2", + "Fallout4 - Shaders.ba2", "Fallout4 - Startup.ba2", + "Fallout4 - Misc.ba2"}; +} + +QStringList Fallout4DataArchives::archives(const MOBase::IProfile* profile) const +{ + QStringList result; + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini") + : localGameDirectory().absoluteFilePath("fallout4.ini"); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList")); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2")); + + return result; +} + +void Fallout4DataArchives::writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) +{ + QString list = before.join(", "); + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini") + : localGameDirectory().absoluteFilePath("fallout4.ini"); + if (list.length() > 255) { + int splitIdx = list.lastIndexOf(",", 256); + setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx)); + setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2)); + } else { + setArchivesToKey(iniFile, "SResourceArchiveList", list); + } +} diff --git a/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.h b/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.h new file mode 100644 index 0000000..c90711c --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.h @@ -0,0 +1,27 @@ +#ifndef FALLOUT4DATAARCHIVES_H +#define FALLOUT4DATAARCHIVES_H + +#include "gamebryodataarchives.h" + +namespace MOBase +{ +class IProfile; +} + +#include <QDir> +#include <QStringList> + +class Fallout4DataArchives : public GamebryoDataArchives +{ +public: + using GamebryoDataArchives::GamebryoDataArchives; + + virtual QStringList vanillaArchives() const override; + virtual QStringList archives(const MOBase::IProfile* profile) const override; + +private: + virtual void writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) override; +}; + +#endif // FALLOUT4DATAARCHIVES_H diff --git a/libs/game_bethesda/src/games/fallout4/fallout4moddatachecker.h b/libs/game_bethesda/src/games/fallout4/fallout4moddatachecker.h new file mode 100644 index 0000000..08b0497 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4moddatachecker.h @@ -0,0 +1,29 @@ +#ifndef FALLOUT4_MODATACHECKER_H +#define FALLOUT4_MODATACHECKER_H + +#include <gamebryomoddatachecker.h> + +class Fallout4ModDataChecker : public GamebryoModDataChecker +{ +public: + using GamebryoModDataChecker::GamebryoModDataChecker; + +protected: + virtual const FileNameSet& possibleFolderNames() const override + { + static FileNameSet result{ + "interface", "meshes", "music", "scripts", "sound", "strings", + "textures", "trees", "video", "materials", "f4se", "distantlod", + "asi", "Tools", "MCM", "distantland", "mits", "dllplugins", + "CalienteTools", "shadersfx", "aaf"}; + return result; + } + virtual const FileNameSet& possibleFileExtensions() const override + { + static FileNameSet result{"esp", "esm", "esl", "ba2", + "modgroups", "ini", "csg", "cdx"}; + return result; + } +}; + +#endif // FALLOUT4_MODATACHECKER_H diff --git a/libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h b/libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h new file mode 100644 index 0000000..172e94f --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h @@ -0,0 +1,44 @@ +#ifndef FALLOUT4_MODDATACONTENT_H +#define FALLOUT4_MODDATACONTENT_H + +#include <gamebryomoddatacontent.h> +#include <ifiletree.h> + +class Fallout4ModDataContent : public GamebryoModDataContent +{ +protected: + enum Fallout4Content + { + CONTENT_MATERIAL = CONTENT_NEXT_VALUE + }; + +public: + Fallout4ModDataContent(const MOBase::IGameFeatures* gameFeatures) + : GamebryoModDataContent(gameFeatures) + { + m_Enabled[CONTENT_SKYPROC] = false; + } + + std::vector<Content> getAllContents() const override + { + auto contents = GamebryoModDataContent::getAllContents(); + contents.push_back( + Content(CONTENT_MATERIAL, "Materials", ":/MO/gui/content/material")); + return contents; + } + + std::vector<int> + getContentsFor(std::shared_ptr<const MOBase::IFileTree> fileTree) const override + { + auto contents = GamebryoModDataContent::getContentsFor(fileTree); + for (auto e : *fileTree) { + if (e->compare("materials") == 0) { + contents.push_back(CONTENT_MATERIAL); + break; // Early break if you have nothing else to check. + } + } + return contents; + } +}; + +#endif // FALLOUT4_MODDATACONTENT_H diff --git a/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp b/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp new file mode 100644 index 0000000..2f88d1b --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp @@ -0,0 +1,106 @@ +#include "fallout4savegame.h" + +#ifdef _WIN32 +#include <Windows.h> +#else +#include <QDateTime> + +using SYSTEMTIME = _SYSTEMTIME; + +static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) +{ + const uint64_t ticks = (static_cast<uint64_t>(ft->dwHighDateTime) << 32) | + static_cast<uint64_t>(ft->dwLowDateTime); + const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; + const uint64_t remainderHns = ticks % 10000000ULL; + + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDate d = dt.date(); + const QTime t = dt.time(); + + st->wYear = static_cast<uint16_t>(d.year()); + st->wMonth = static_cast<uint16_t>(d.month()); + st->wDayOfWeek = static_cast<uint16_t>(d.dayOfWeek() % 7); + st->wDay = static_cast<uint16_t>(d.day()); + st->wHour = static_cast<uint16_t>(t.hour()); + st->wMinute = static_cast<uint16_t>(t.minute()); + st->wSecond = static_cast<uint16_t>(t.second()); + st->wMilliseconds = static_cast<uint16_t>(remainderHns / 10000); +} +#endif + +#include "gamefallout4.h" + +Fallout4SaveGame::Fallout4SaveGame(QString const& fileName, GameFallout4 const* game) + : GamebryoSaveGame(fileName, game, true) +{ + FileWrapper file(getFilepath(), "FO4_SAVEGAME"); + + FILETIME creationTime; + fetchInformationFields(file, m_SaveNumber, m_PCName, m_PCLevel, m_PCLocation, + creationTime); + + // A file time is a 64-bit value that represents the number of 100-nanosecond + // intervals that have elapsed since 12:00 A.M. January 1, 1601 Coordinated Universal + // Time (UTC). So we need to convert that to something useful + SYSTEMTIME ctime; + ::FileTimeToSystemTime(&creationTime, &ctime); + + setCreationTime(ctime); +} + +void Fallout4SaveGame::fetchInformationFields( + FileWrapper& file, uint32_t& saveNumber, QString& playerName, + unsigned short& playerLevel, QString& playerLocation, FILETIME& creationTime) const +{ + file.skip<uint32_t>(); // header size + file.skip<uint32_t>(); // header version + file.read(saveNumber); + + file.read(playerName); + + uint32_t temp; + file.read(temp); + playerLevel = static_cast<unsigned short>(temp); + file.read(playerLocation); + + QString ignore; + file.read(ignore); // playtime as ascii hh.mm.ss + file.read(ignore); // race name (i.e. BretonRace) + + file.skip<unsigned short>(); // Player gender (0 = male) + file.skip<float>(2); // experience gathered, experience required + + file.read(creationTime); +} + +std::unique_ptr<GamebryoSaveGame::DataFields> Fallout4SaveGame::fetchDataFields() const +{ + FileWrapper file(getFilepath(), "FO4_SAVEGAME"); // 10bytes + + { + QString dummyName, dummyLocation; + unsigned short dummyLevel; + uint32_t dummySaveNumber; + FILETIME dummyTime; + + fetchInformationFields(file, dummySaveNumber, dummyName, dummyLevel, dummyLocation, + dummyTime); + } + + QString ignore; + std::unique_ptr<DataFields> fields = std::make_unique<DataFields>(); + + fields->Screenshot = file.readImage(384, true); + + uint8_t saveGameVersion = file.readChar(); + file.read(ignore); // game version + file.skip<uint32_t>(); // plugin info size + + fields->Plugins = file.readPlugins(); + if (saveGameVersion >= 68) { + fields->LightPlugins = file.readLightPlugins(); + } + + return fields; +} diff --git a/libs/game_bethesda/src/games/fallout4/fallout4savegame.h b/libs/game_bethesda/src/games/fallout4/fallout4savegame.h new file mode 100644 index 0000000..b50c501 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4savegame.h @@ -0,0 +1,23 @@ +#ifndef FALLOUT4SAVEGAME_H +#define FALLOUT4SAVEGAME_H + +#include "gamebryosavegame.h" +#include "windows_compat.h" + +class GameFallout4; + +class Fallout4SaveGame : public GamebryoSaveGame +{ +public: + Fallout4SaveGame(QString const& fileName, GameFallout4 const* game); + +protected: + // Fetch easy-to-access information. + void fetchInformationFields(FileWrapper& file, uint32_t& saveNumber, + QString& playerName, unsigned short& playerLevel, + QString& playerLocation, FILETIME& creationTime) const; + + std::unique_ptr<DataFields> fetchDataFields() const override; +}; + +#endif // FALLOUT4SAVEGAME_H diff --git a/libs/game_bethesda/src/games/fallout4/fallout4scriptextender.cpp b/libs/game_bethesda/src/games/fallout4/fallout4scriptextender.cpp new file mode 100644 index 0000000..1207d5e --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4scriptextender.cpp @@ -0,0 +1,18 @@ +#include "fallout4scriptextender.h" + +#include <QString> +#include <QStringList> + +Fallout4ScriptExtender::Fallout4ScriptExtender(GameGamebryo const* game) + : GamebryoScriptExtender(game) +{} + +QString Fallout4ScriptExtender::BinaryName() const +{ + return "f4se_loader.exe"; +} + +QString Fallout4ScriptExtender::PluginPath() const +{ + return "f4se/plugins"; +} diff --git a/libs/game_bethesda/src/games/fallout4/fallout4scriptextender.h b/libs/game_bethesda/src/games/fallout4/fallout4scriptextender.h new file mode 100644 index 0000000..b29df05 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4scriptextender.h @@ -0,0 +1,17 @@ +#ifndef FALLOUT4SCRIPTEXTENDER_H +#define FALLOUT4SCRIPTEXTENDER_H + +#include "gamebryoscriptextender.h" + +class GameGamebryo; + +class Fallout4ScriptExtender : public GamebryoScriptExtender +{ +public: + Fallout4ScriptExtender(GameGamebryo const* game); + + virtual QString BinaryName() const override; + virtual QString PluginPath() const override; +}; + +#endif // FALLOUT4SCRIPTEXTENDER_H diff --git a/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp b/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp new file mode 100644 index 0000000..61b7b2a --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp @@ -0,0 +1,63 @@ +#include "fallout4unmanagedmods.h" + +Fallout4UnmangedMods::Fallout4UnmangedMods(const GameGamebryo* game) + : GamebryoUnmangedMods(game) +{} + +Fallout4UnmangedMods::~Fallout4UnmangedMods() {} + +QStringList Fallout4UnmangedMods::mods(bool onlyOfficial) const +{ + QStringList result; + + QStringList pluginList = game()->primaryPlugins(); + QStringList otherPlugins = game()->DLCPlugins(); + otherPlugins.append(game()->CCPlugins()); + for (QString plugin : otherPlugins) { + pluginList.removeAll(plugin); + } + QDir dataDir(game()->dataDirectory()); + for (const QString& fileName : dataDir.entryList({"*.esp", "*.esl", "*.esm"})) { + if (!pluginList.contains(fileName, Qt::CaseInsensitive)) { + if (!onlyOfficial || pluginList.contains(fileName, Qt::CaseInsensitive)) { + result.append(fileName.chopped(4)); // trims the extension off + } + } + } + + return result; +} + +QStringList Fallout4UnmangedMods::secondaryFiles(const QString& modName) const +{ + // file extension in FO4 is .ba2 instead of bsa + QStringList archives; + QDir dataDir = game()->dataDirectory(); + for (const QString& archiveName : dataDir.entryList({modName + "*.ba2"})) { + archives.append(dataDir.absoluteFilePath(archiveName)); + } + return archives; +} + +QString Fallout4UnmangedMods::displayName(const QString& modName) const +{ + // unlike in earlier games, in fallout 4 the file name doesn't correspond to + // the public name + if (modName.compare("dlcrobot", Qt::CaseInsensitive) == 0) { + return "Automatron"; + } else if (modName.compare("dlcworkshop01", Qt::CaseInsensitive) == 0) { + return "Wasteland Workshop"; + } else if (modName.compare("dlccoast", Qt::CaseInsensitive) == 0) { + return "Far Harbor"; + } else if (modName.compare("dlcworkshop02", Qt::CaseInsensitive) == 0) { + return "Contraptions Workshop"; + } else if (modName.compare("dlcworkshop03", Qt::CaseInsensitive) == 0) { + return "Vault-Tec Workshop"; + } else if (modName.compare("dlcnukaworld", Qt::CaseInsensitive) == 0) { + return "Nuka-World"; + } else if (modName.compare("dlcultrahighresolution", Qt::CaseInsensitive) == 0) { + return "Ultra High Resolution Texture Pack"; + } else { + return modName; + } +} diff --git a/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.h b/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.h new file mode 100644 index 0000000..6078b73 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.h @@ -0,0 +1,18 @@ +#ifndef FALLOUT4UNMANAGEDMODS_H +#define FALLOUT4UNMANAGEDMODS_H + +#include "gamebryounmanagedmods.h" +#include <gamegamebryo.h> + +class Fallout4UnmangedMods : public GamebryoUnmangedMods +{ +public: + Fallout4UnmangedMods(const GameGamebryo* game); + ~Fallout4UnmangedMods(); + + virtual QStringList mods(bool onlyOfficial) const override; + virtual QStringList secondaryFiles(const QString& modName) const override; + virtual QString displayName(const QString& modName) const override; +}; + +#endif // FALLOUT4UNMANAGEDMODS_H diff --git a/libs/game_bethesda/src/games/fallout4/game_fallout4_en.ts b/libs/game_bethesda/src/games/fallout4/game_fallout4_en.ts new file mode 100644 index 0000000..1c57784 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/game_fallout4_en.ts @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE TS> +<TS version="2.1" language="en_US"> +<context> + <name>GameFallout4</name> + <message> + <location filename="gamefallout4.cpp" line="94"/> + <source>Fallout 4 Support Plugin</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="gamefallout4.cpp" line="104"/> + <source>Adds support for the game Fallout 4. +Splash by %1</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="gamefallout4.cpp" line="321"/> + <source>sTestFile entries are present</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="gamefallout4.cpp" line="329"/> + <source><p>You have sTestFile settings in your Fallout4Custom.ini. These must be removed or the game will not read the plugins.txt file. Management is disabled.</p></source> + <translation type="unfinished"></translation> + </message> +</context> +</TS> diff --git a/libs/game_bethesda/src/games/fallout4/gamefallout4.cpp b/libs/game_bethesda/src/games/fallout4/gamefallout4.cpp new file mode 100644 index 0000000..8939a3c --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/gamefallout4.cpp @@ -0,0 +1,334 @@ +#include "gamefallout4.h" + +#include "fallout4bsainvalidation.h" +#include "fallout4dataarchives.h" +#include "fallout4moddatachecker.h" +#include "fallout4moddatacontent.h" +#include "fallout4savegame.h" +#include "fallout4scriptextender.h" +#include "fallout4unmanagedmods.h" + +#include "versioninfo.h" +#include <creationgameplugins.h> +#include <executableinfo.h> +#include <gamebryolocalsavegames.h> +#include <gamebryosavegameinfo.h> +#include <pluginsetting.h> + +#include <QCoreApplication> +#include <QDir> +#include <QFileInfo> +#include <QList> +#include <QObject> +#include <QString> +#include <QStringList> + +#include <memory> + +#include "scopeguard.h" + +using namespace MOBase; + +const unsigned int GameFallout4::PROBLEM_TEST_FILE; + +GameFallout4::GameFallout4() {} + +bool GameFallout4::init(IOrganizer* moInfo) +{ + if (!GameGamebryo::init(moInfo)) { + return false; + } + + auto dataArchives = std::make_shared<Fallout4DataArchives>(this); + + registerFeature(std::make_shared<Fallout4ScriptExtender>(this)); + registerFeature(dataArchives); + registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout4custom.ini")); + registerFeature(std::make_shared<Fallout4ModDataChecker>(this)); + registerFeature( + std::make_shared<Fallout4ModDataContent>(m_Organizer->gameFeatures())); + registerFeature(std::make_shared<GamebryoSaveGameInfo>(this)); + registerFeature(std::make_shared<CreationGamePlugins>(moInfo)); + registerFeature(std::make_shared<Fallout4UnmangedMods>(this)); + registerFeature(std::make_shared<Fallout4BSAInvalidation>(dataArchives.get(), this)); + + return true; +} + +QString GameFallout4::gameName() const +{ + return "Fallout 4"; +} + +void GameFallout4::detectGame() +{ + m_GamePath = identifyGamePath(); + m_MyGamesPath = determineMyGamesPath("Fallout4"); +} + +QList<ExecutableInfo> GameFallout4::executables() const +{ + return QList<ExecutableInfo>() + << ExecutableInfo("F4SE", + findInGameFolder(m_Organizer->gameFeatures() + ->gameFeature<MOBase::ScriptExtender>() + ->loaderName())) + << ExecutableInfo("Fallout 4", findInGameFolder(binaryName())) + << ExecutableInfo("Fallout Launcher", findInGameFolder(getLauncherName())) + << ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe")) + .withSteamAppId("1946160") + << ExecutableInfo("LOOT", QFileInfo(getLootPath())) + .withArgument("--game=\"Fallout4\""); +} + +QList<ExecutableForcedLoadSetting> GameFallout4::executableForcedLoads() const +{ + return QList<ExecutableForcedLoadSetting>(); +} + +QString GameFallout4::name() const +{ + return "Fallout 4 Support Plugin"; +} + +QString GameFallout4::localizedName() const +{ + return tr("Fallout 4 Support Plugin"); +} + +QString GameFallout4::author() const +{ + return "Tannin & MO2 Team"; +} + +QString GameFallout4::description() const +{ + return tr("Adds support for the game Fallout 4.\n" + "Splash by %1") + .arg("nekoyoubi"); +} + +MOBase::VersionInfo GameFallout4::version() const +{ + return VersionInfo(1, 8, 0, VersionInfo::RELEASE_FINAL); +} + +QList<PluginSetting> GameFallout4::settings() const +{ + return QList<PluginSetting>(); +} + +MappingType GameFallout4::mappings() const +{ + MappingType result; + if (testFilePlugins().isEmpty()) { + for (const QString& profileFile : {"plugins.txt", "loadorder.txt"}) { + result.push_back({m_Organizer->profilePath() + "/" + profileFile, + localAppFolder() + "/" + gameShortName() + "/" + profileFile, + false}); + } + } + return result; +} + +void GameFallout4::initializeProfile(const QDir& path, ProfileSettings settings) const +{ + if (settings.testFlag(IPluginGame::MODS)) { + copyToProfile(localAppFolder() + "/Fallout4", path, "plugins.txt"); + } + + if (settings.testFlag(IPluginGame::CONFIGURATION)) { + if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) || + !QFileInfo(myGamesPath() + "/fallout4.ini").exists()) { + copyToProfile(gameDirectory().absolutePath(), path, "fallout4_default.ini", + "fallout4.ini"); + } else { + copyToProfile(myGamesPath(), path, "fallout4.ini"); + } + + copyToProfile(myGamesPath(), path, "fallout4prefs.ini"); + copyToProfile(myGamesPath(), path, "fallout4custom.ini"); + } +} + +QString GameFallout4::savegameExtension() const +{ + return "fos"; +} + +QString GameFallout4::savegameSEExtension() const +{ + return "f4se"; +} + +std::shared_ptr<const GamebryoSaveGame> +GameFallout4::makeSaveGame(QString filePath) const +{ + return std::make_shared<const Fallout4SaveGame>(filePath, this); +} + +QString GameFallout4::steamAPPId() const +{ + return "377160"; +} + +QStringList GameFallout4::testFilePlugins() const +{ + QStringList plugins; + if (m_Organizer != nullptr && m_Organizer->profile() != nullptr) { + QString customIni( + m_Organizer->profile()->absoluteIniFilePath("Fallout4Custom.ini")); + if (QFile(customIni).exists()) { + for (int i = 1; i <= 10; ++i) { + QString setting("sTestFile"); + setting += std::to_string(i); + QString plugin = GameGamebryo::readIniValue(customIni, "General", setting, ""); + if (!plugin.isEmpty() && !plugins.contains(plugin, Qt::CaseInsensitive)) { + plugins.append(plugin); + } + } + } + } + return plugins; +} + +QStringList GameFallout4::primaryPlugins() const +{ + QStringList plugins = {"fallout4.esm", "dlcrobot.esm", + "dlcworkshop01.esm", "dlccoast.esm", + "dlcworkshop02.esm", "dlcworkshop03.esm", + "dlcnukaworld.esm", "dlcultrahighresolution.esm"}; + + auto testPlugins = testFilePlugins(); + if (loadOrderMechanism() == LoadOrderMechanism::None) { + plugins << testPlugins; + } else { + plugins << CCPlugins(); + } + + return plugins; +} + +QStringList GameFallout4::gameVariants() const +{ + return {"Regular"}; +} + +QString GameFallout4::gameShortName() const +{ + return "Fallout4"; +} + +QString GameFallout4::gameNexusName() const +{ + return "fallout4"; +} + +QStringList GameFallout4::iniFiles() const +{ + return {"fallout4.ini", "fallout4prefs.ini", "fallout4custom.ini"}; +} + +QStringList GameFallout4::DLCPlugins() const +{ + return {"dlcrobot.esm", + "dlcworkshop01.esm", + "dlccoast.esm", + "dlcworkshop02.esm", + "dlcworkshop03.esm", + "dlcnukaworld.esm", + "dlcultrahighresolution.esm"}; +} + +QStringList GameFallout4::CCPlugins() const +{ + QStringList plugins = {}; + QFile file(gameDirectory().absoluteFilePath("Fallout4.ccc")); + if (file.open(QIODevice::ReadOnly)) { + ON_BLOCK_EXIT([&file]() { + file.close(); + }); + + if (file.size() == 0) { + return plugins; + } + while (!file.atEnd()) { + QByteArray line = file.readLine().trimmed(); + QString modName; + if ((line.size() > 0) && (line.at(0) != '#')) { + modName = QString::fromUtf8(line.constData()).toLower(); + } + + if (modName.size() > 0) { + if (!plugins.contains(modName, Qt::CaseInsensitive)) { + plugins.append(modName); + } + } + } + } + return plugins; +} + +IPluginGame::SortMechanism GameFallout4::sortMechanism() const +{ + if (!testFilePresent()) + return IPluginGame::SortMechanism::LOOT; + return IPluginGame::SortMechanism::NONE; +} + +IPluginGame::LoadOrderMechanism GameFallout4::loadOrderMechanism() const +{ + if (!testFilePresent()) + return IPluginGame::LoadOrderMechanism::PluginsTxt; + return IPluginGame::LoadOrderMechanism::None; +} + +int GameFallout4::nexusModOrganizerID() const +{ + return 28715; +} + +int GameFallout4::nexusGameID() const +{ + return 1151; +} + +// Start Diagnose +std::vector<unsigned int> GameFallout4::activeProblems() const +{ + std::vector<unsigned int> result; + if (m_Organizer->managedGame() == this) { + if (testFilePresent()) + result.push_back(PROBLEM_TEST_FILE); + } + return result; +} + +bool GameFallout4::testFilePresent() const +{ + if (!testFilePlugins().isEmpty()) + return true; + return false; +} + +QString GameFallout4::shortDescription(unsigned int key) const +{ + switch (key) { + case PROBLEM_TEST_FILE: + return tr("sTestFile entries are present"); + } + return QString(); +} + +QString GameFallout4::fullDescription(unsigned int key) const +{ + switch (key) { + case PROBLEM_TEST_FILE: { + return tr("<p>You have sTestFile settings in your " + "Fallout4Custom.ini. These must be removed or " + "the game will not read the plugins.txt file. " + "Management is disabled.</p>"); + } + } + return QString(); +} diff --git a/libs/game_bethesda/src/games/fallout4/gamefallout4.h b/libs/game_bethesda/src/games/fallout4/gamefallout4.h new file mode 100644 index 0000000..7fc6271 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/gamefallout4.h @@ -0,0 +1,73 @@ +#ifndef GAMEFALLOUT4_H +#define GAMEFALLOUT4_H + +#include "gamegamebryo.h" +#include "iplugindiagnose.h" + +#include <QObject> +#include <QtGlobal> + +class GameFallout4 : public GameGamebryo, public MOBase::IPluginDiagnose +{ + Q_OBJECT + Q_INTERFACES(MOBase::IPlugin MOBase::IPluginGame MOBase::IPluginDiagnose) + Q_PLUGIN_METADATA(IID "org.tannin.GameFallout4" FILE "gamefallout4.json") + +public: + GameFallout4(); + + virtual bool init(MOBase::IOrganizer* moInfo) override; + +public: + QStringList testFilePlugins() const; + +public: // IPluginGame interface + virtual QString gameName() const override; + virtual void detectGame() override; + virtual QList<MOBase::ExecutableInfo> executables() const override; + virtual QList<MOBase::ExecutableForcedLoadSetting> + executableForcedLoads() const override; + virtual void initializeProfile(const QDir& path, + ProfileSettings settings) const override; + virtual QString steamAPPId() const override; + virtual QStringList primaryPlugins() const override; + virtual QStringList gameVariants() const override; + virtual QString gameShortName() const override; + virtual QString gameNexusName() const override; + virtual QStringList iniFiles() const override; + virtual QStringList DLCPlugins() const override; + virtual QStringList CCPlugins() const override; + virtual SortMechanism sortMechanism() const override; + virtual LoadOrderMechanism loadOrderMechanism() const override; + virtual int nexusModOrganizerID() const override; + virtual int nexusGameID() const override; + +public: // IPluginDiagnose interface + virtual std::vector<unsigned int> activeProblems() const override; + virtual QString shortDescription(unsigned int key) const override; + virtual QString fullDescription(unsigned int key) const override; + virtual bool hasGuidedFix(unsigned int key) const override { return false; } + virtual void startGuidedFix(unsigned int key) const override {} + +public: // IPlugin interface + virtual QString name() const override; + virtual QString localizedName() const override; + virtual QString author() const override; + virtual QString description() const override; + virtual MOBase::VersionInfo version() const override; + virtual QList<MOBase::PluginSetting> settings() const override; + virtual MappingType mappings() const override; + +protected: + std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override; + QString savegameExtension() const override; + QString savegameSEExtension() const override; + +private: + bool testFilePresent() const; + +private: + static const unsigned int PROBLEM_TEST_FILE = 1; +}; + +#endif // GAMEFallout4_H diff --git a/libs/game_bethesda/src/games/fallout4/gamefallout4.json b/libs/game_bethesda/src/games/fallout4/gamefallout4.json new file mode 100644 index 0000000..0967ef4 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/gamefallout4.json @@ -0,0 +1 @@ +{} diff --git a/libs/game_bethesda/src/games/fallout4/splash.png b/libs/game_bethesda/src/games/fallout4/splash.png Binary files differnew file mode 100644 index 0000000..d612e7b --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/splash.png |
