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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp')
-rw-r--r--libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp b/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp
new file mode 100644
index 0000000..c0931ce
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4/fallout4dataarchives.cpp
@@ -0,0 +1,48 @@
+#include "fallout4dataarchives.h"
+
+#include "iprofile.h"
+#include <utility.h>
+
+QStringList Fallout4DataArchives::vanillaArchives() const
+{
+ return {"Fallout4 - Textures1.ba2", "Fallout4 - Textures2.ba2",
+ "Fallout4 - Textures3.ba2", "Fallout4 - Textures4.ba2",
+ "Fallout4 - Textures5.ba2", "Fallout4 - Textures6.ba2",
+ "Fallout4 - Textures7.ba2", "Fallout4 - Textures8.ba2",
+ "Fallout4 - Textures9.ba2", "Fallout4 - Meshes.ba2",
+ "Fallout4 - MeshesExtra.ba2", "Fallout4 - Voices.ba2",
+ "Fallout4 - Sounds.ba2", "Fallout4 - Interface.ba2",
+ "Fallout4 - Animations.ba2", "Fallout4 - Materials.ba2",
+ "Fallout4 - Shaders.ba2", "Fallout4 - Startup.ba2",
+ "Fallout4 - Misc.ba2"};
+}
+
+QStringList Fallout4DataArchives::archives(const MOBase::IProfile* profile) const
+{
+ QStringList result;
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
+ : localGameDirectory().absoluteFilePath("fallout4.ini");
+ result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
+ result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
+
+ return result;
+}
+
+void Fallout4DataArchives::writeArchiveList(MOBase::IProfile* profile,
+ const QStringList& before)
+{
+ QString list = before.join(", ");
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
+ : localGameDirectory().absoluteFilePath("fallout4.ini");
+ if (list.length() > 255) {
+ int splitIdx = list.lastIndexOf(",", 256);
+ setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
+ setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
+ } else {
+ setArchivesToKey(iniFile, "SResourceArchiveList", list);
+ }
+}