diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
| commit | 6410929e17d642618f284d5c97d457f1ac653e6e (patch) | |
| tree | 5c0ee09e04f38a2dd70f1734d25c74e0b8ae5d43 /libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp | |
| parent | 817e8f5cd26739c69d930d21cd9dc4c0b6e4984e (diff) | |
Migrate data paths to ~/.local/share/fluorine/, add native build, fix %command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
~/.local/share/fluorine/ so native and Flatpak builds share the same
instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp b/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp index 2f88d1b..17863ad 100644 --- a/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp +++ b/libs/game_bethesda/src/games/fallout4/fallout4savegame.cpp @@ -4,6 +4,7 @@ #include <Windows.h> #else #include <QDateTime> +#include <QTimeZone> using SYSTEMTIME = _SYSTEMTIME; @@ -14,7 +15,7 @@ static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; const uint64_t remainderHns = ticks % 10000000ULL; - const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC); const QDate d = dt.date(); const QTime t = dt.time(); |
