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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp')
-rw-r--r--libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp b/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp
new file mode 100644
index 0000000..61b7b2a
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4/fallout4unmanagedmods.cpp
@@ -0,0 +1,63 @@
+#include "fallout4unmanagedmods.h"
+
+Fallout4UnmangedMods::Fallout4UnmangedMods(const GameGamebryo* game)
+ : GamebryoUnmangedMods(game)
+{}
+
+Fallout4UnmangedMods::~Fallout4UnmangedMods() {}
+
+QStringList Fallout4UnmangedMods::mods(bool onlyOfficial) const
+{
+ QStringList result;
+
+ QStringList pluginList = game()->primaryPlugins();
+ QStringList otherPlugins = game()->DLCPlugins();
+ otherPlugins.append(game()->CCPlugins());
+ for (QString plugin : otherPlugins) {
+ pluginList.removeAll(plugin);
+ }
+ QDir dataDir(game()->dataDirectory());
+ for (const QString& fileName : dataDir.entryList({"*.esp", "*.esl", "*.esm"})) {
+ if (!pluginList.contains(fileName, Qt::CaseInsensitive)) {
+ if (!onlyOfficial || pluginList.contains(fileName, Qt::CaseInsensitive)) {
+ result.append(fileName.chopped(4)); // trims the extension off
+ }
+ }
+ }
+
+ return result;
+}
+
+QStringList Fallout4UnmangedMods::secondaryFiles(const QString& modName) const
+{
+ // file extension in FO4 is .ba2 instead of bsa
+ QStringList archives;
+ QDir dataDir = game()->dataDirectory();
+ for (const QString& archiveName : dataDir.entryList({modName + "*.ba2"})) {
+ archives.append(dataDir.absoluteFilePath(archiveName));
+ }
+ return archives;
+}
+
+QString Fallout4UnmangedMods::displayName(const QString& modName) const
+{
+ // unlike in earlier games, in fallout 4 the file name doesn't correspond to
+ // the public name
+ if (modName.compare("dlcrobot", Qt::CaseInsensitive) == 0) {
+ return "Automatron";
+ } else if (modName.compare("dlcworkshop01", Qt::CaseInsensitive) == 0) {
+ return "Wasteland Workshop";
+ } else if (modName.compare("dlccoast", Qt::CaseInsensitive) == 0) {
+ return "Far Harbor";
+ } else if (modName.compare("dlcworkshop02", Qt::CaseInsensitive) == 0) {
+ return "Contraptions Workshop";
+ } else if (modName.compare("dlcworkshop03", Qt::CaseInsensitive) == 0) {
+ return "Vault-Tec Workshop";
+ } else if (modName.compare("dlcnukaworld", Qt::CaseInsensitive) == 0) {
+ return "Nuka-World";
+ } else if (modName.compare("dlcultrahighresolution", Qt::CaseInsensitive) == 0) {
+ return "Ultra High Resolution Texture Pack";
+ } else {
+ return modName;
+ }
+}