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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4/gamefallout4.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4/gamefallout4.cpp')
-rw-r--r--libs/game_bethesda/src/games/fallout4/gamefallout4.cpp334
1 files changed, 334 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/gamefallout4.cpp b/libs/game_bethesda/src/games/fallout4/gamefallout4.cpp
new file mode 100644
index 0000000..8939a3c
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4/gamefallout4.cpp
@@ -0,0 +1,334 @@
+#include "gamefallout4.h"
+
+#include "fallout4bsainvalidation.h"
+#include "fallout4dataarchives.h"
+#include "fallout4moddatachecker.h"
+#include "fallout4moddatacontent.h"
+#include "fallout4savegame.h"
+#include "fallout4scriptextender.h"
+#include "fallout4unmanagedmods.h"
+
+#include "versioninfo.h"
+#include <creationgameplugins.h>
+#include <executableinfo.h>
+#include <gamebryolocalsavegames.h>
+#include <gamebryosavegameinfo.h>
+#include <pluginsetting.h>
+
+#include <QCoreApplication>
+#include <QDir>
+#include <QFileInfo>
+#include <QList>
+#include <QObject>
+#include <QString>
+#include <QStringList>
+
+#include <memory>
+
+#include "scopeguard.h"
+
+using namespace MOBase;
+
+const unsigned int GameFallout4::PROBLEM_TEST_FILE;
+
+GameFallout4::GameFallout4() {}
+
+bool GameFallout4::init(IOrganizer* moInfo)
+{
+ if (!GameGamebryo::init(moInfo)) {
+ return false;
+ }
+
+ auto dataArchives = std::make_shared<Fallout4DataArchives>(this);
+
+ registerFeature(std::make_shared<Fallout4ScriptExtender>(this));
+ registerFeature(dataArchives);
+ registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout4custom.ini"));
+ registerFeature(std::make_shared<Fallout4ModDataChecker>(this));
+ registerFeature(
+ std::make_shared<Fallout4ModDataContent>(m_Organizer->gameFeatures()));
+ registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
+ registerFeature(std::make_shared<CreationGamePlugins>(moInfo));
+ registerFeature(std::make_shared<Fallout4UnmangedMods>(this));
+ registerFeature(std::make_shared<Fallout4BSAInvalidation>(dataArchives.get(), this));
+
+ return true;
+}
+
+QString GameFallout4::gameName() const
+{
+ return "Fallout 4";
+}
+
+void GameFallout4::detectGame()
+{
+ m_GamePath = identifyGamePath();
+ m_MyGamesPath = determineMyGamesPath("Fallout4");
+}
+
+QList<ExecutableInfo> GameFallout4::executables() const
+{
+ return QList<ExecutableInfo>()
+ << ExecutableInfo("F4SE",
+ findInGameFolder(m_Organizer->gameFeatures()
+ ->gameFeature<MOBase::ScriptExtender>()
+ ->loaderName()))
+ << ExecutableInfo("Fallout 4", findInGameFolder(binaryName()))
+ << ExecutableInfo("Fallout Launcher", findInGameFolder(getLauncherName()))
+ << ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe"))
+ .withSteamAppId("1946160")
+ << ExecutableInfo("LOOT", QFileInfo(getLootPath()))
+ .withArgument("--game=\"Fallout4\"");
+}
+
+QList<ExecutableForcedLoadSetting> GameFallout4::executableForcedLoads() const
+{
+ return QList<ExecutableForcedLoadSetting>();
+}
+
+QString GameFallout4::name() const
+{
+ return "Fallout 4 Support Plugin";
+}
+
+QString GameFallout4::localizedName() const
+{
+ return tr("Fallout 4 Support Plugin");
+}
+
+QString GameFallout4::author() const
+{
+ return "Tannin & MO2 Team";
+}
+
+QString GameFallout4::description() const
+{
+ return tr("Adds support for the game Fallout 4.\n"
+ "Splash by %1")
+ .arg("nekoyoubi");
+}
+
+MOBase::VersionInfo GameFallout4::version() const
+{
+ return VersionInfo(1, 8, 0, VersionInfo::RELEASE_FINAL);
+}
+
+QList<PluginSetting> GameFallout4::settings() const
+{
+ return QList<PluginSetting>();
+}
+
+MappingType GameFallout4::mappings() const
+{
+ MappingType result;
+ if (testFilePlugins().isEmpty()) {
+ for (const QString& profileFile : {"plugins.txt", "loadorder.txt"}) {
+ result.push_back({m_Organizer->profilePath() + "/" + profileFile,
+ localAppFolder() + "/" + gameShortName() + "/" + profileFile,
+ false});
+ }
+ }
+ return result;
+}
+
+void GameFallout4::initializeProfile(const QDir& path, ProfileSettings settings) const
+{
+ if (settings.testFlag(IPluginGame::MODS)) {
+ copyToProfile(localAppFolder() + "/Fallout4", path, "plugins.txt");
+ }
+
+ if (settings.testFlag(IPluginGame::CONFIGURATION)) {
+ if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
+ !QFileInfo(myGamesPath() + "/fallout4.ini").exists()) {
+ copyToProfile(gameDirectory().absolutePath(), path, "fallout4_default.ini",
+ "fallout4.ini");
+ } else {
+ copyToProfile(myGamesPath(), path, "fallout4.ini");
+ }
+
+ copyToProfile(myGamesPath(), path, "fallout4prefs.ini");
+ copyToProfile(myGamesPath(), path, "fallout4custom.ini");
+ }
+}
+
+QString GameFallout4::savegameExtension() const
+{
+ return "fos";
+}
+
+QString GameFallout4::savegameSEExtension() const
+{
+ return "f4se";
+}
+
+std::shared_ptr<const GamebryoSaveGame>
+GameFallout4::makeSaveGame(QString filePath) const
+{
+ return std::make_shared<const Fallout4SaveGame>(filePath, this);
+}
+
+QString GameFallout4::steamAPPId() const
+{
+ return "377160";
+}
+
+QStringList GameFallout4::testFilePlugins() const
+{
+ QStringList plugins;
+ if (m_Organizer != nullptr && m_Organizer->profile() != nullptr) {
+ QString customIni(
+ m_Organizer->profile()->absoluteIniFilePath("Fallout4Custom.ini"));
+ if (QFile(customIni).exists()) {
+ for (int i = 1; i <= 10; ++i) {
+ QString setting("sTestFile");
+ setting += std::to_string(i);
+ QString plugin = GameGamebryo::readIniValue(customIni, "General", setting, "");
+ if (!plugin.isEmpty() && !plugins.contains(plugin, Qt::CaseInsensitive)) {
+ plugins.append(plugin);
+ }
+ }
+ }
+ }
+ return plugins;
+}
+
+QStringList GameFallout4::primaryPlugins() const
+{
+ QStringList plugins = {"fallout4.esm", "dlcrobot.esm",
+ "dlcworkshop01.esm", "dlccoast.esm",
+ "dlcworkshop02.esm", "dlcworkshop03.esm",
+ "dlcnukaworld.esm", "dlcultrahighresolution.esm"};
+
+ auto testPlugins = testFilePlugins();
+ if (loadOrderMechanism() == LoadOrderMechanism::None) {
+ plugins << testPlugins;
+ } else {
+ plugins << CCPlugins();
+ }
+
+ return plugins;
+}
+
+QStringList GameFallout4::gameVariants() const
+{
+ return {"Regular"};
+}
+
+QString GameFallout4::gameShortName() const
+{
+ return "Fallout4";
+}
+
+QString GameFallout4::gameNexusName() const
+{
+ return "fallout4";
+}
+
+QStringList GameFallout4::iniFiles() const
+{
+ return {"fallout4.ini", "fallout4prefs.ini", "fallout4custom.ini"};
+}
+
+QStringList GameFallout4::DLCPlugins() const
+{
+ return {"dlcrobot.esm",
+ "dlcworkshop01.esm",
+ "dlccoast.esm",
+ "dlcworkshop02.esm",
+ "dlcworkshop03.esm",
+ "dlcnukaworld.esm",
+ "dlcultrahighresolution.esm"};
+}
+
+QStringList GameFallout4::CCPlugins() const
+{
+ QStringList plugins = {};
+ QFile file(gameDirectory().absoluteFilePath("Fallout4.ccc"));
+ if (file.open(QIODevice::ReadOnly)) {
+ ON_BLOCK_EXIT([&file]() {
+ file.close();
+ });
+
+ if (file.size() == 0) {
+ return plugins;
+ }
+ while (!file.atEnd()) {
+ QByteArray line = file.readLine().trimmed();
+ QString modName;
+ if ((line.size() > 0) && (line.at(0) != '#')) {
+ modName = QString::fromUtf8(line.constData()).toLower();
+ }
+
+ if (modName.size() > 0) {
+ if (!plugins.contains(modName, Qt::CaseInsensitive)) {
+ plugins.append(modName);
+ }
+ }
+ }
+ }
+ return plugins;
+}
+
+IPluginGame::SortMechanism GameFallout4::sortMechanism() const
+{
+ if (!testFilePresent())
+ return IPluginGame::SortMechanism::LOOT;
+ return IPluginGame::SortMechanism::NONE;
+}
+
+IPluginGame::LoadOrderMechanism GameFallout4::loadOrderMechanism() const
+{
+ if (!testFilePresent())
+ return IPluginGame::LoadOrderMechanism::PluginsTxt;
+ return IPluginGame::LoadOrderMechanism::None;
+}
+
+int GameFallout4::nexusModOrganizerID() const
+{
+ return 28715;
+}
+
+int GameFallout4::nexusGameID() const
+{
+ return 1151;
+}
+
+// Start Diagnose
+std::vector<unsigned int> GameFallout4::activeProblems() const
+{
+ std::vector<unsigned int> result;
+ if (m_Organizer->managedGame() == this) {
+ if (testFilePresent())
+ result.push_back(PROBLEM_TEST_FILE);
+ }
+ return result;
+}
+
+bool GameFallout4::testFilePresent() const
+{
+ if (!testFilePlugins().isEmpty())
+ return true;
+ return false;
+}
+
+QString GameFallout4::shortDescription(unsigned int key) const
+{
+ switch (key) {
+ case PROBLEM_TEST_FILE:
+ return tr("sTestFile entries are present");
+ }
+ return QString();
+}
+
+QString GameFallout4::fullDescription(unsigned int key) const
+{
+ switch (key) {
+ case PROBLEM_TEST_FILE: {
+ return tr("<p>You have sTestFile settings in your "
+ "Fallout4Custom.ini. These must be removed or "
+ "the game will not read the plugins.txt file. "
+ "Management is disabled.</p>");
+ }
+ }
+ return QString();
+}