diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4/gamefallout4.h | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4/gamefallout4.h')
| -rw-r--r-- | libs/game_bethesda/src/games/fallout4/gamefallout4.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/gamefallout4.h b/libs/game_bethesda/src/games/fallout4/gamefallout4.h new file mode 100644 index 0000000..7fc6271 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/gamefallout4.h @@ -0,0 +1,73 @@ +#ifndef GAMEFALLOUT4_H +#define GAMEFALLOUT4_H + +#include "gamegamebryo.h" +#include "iplugindiagnose.h" + +#include <QObject> +#include <QtGlobal> + +class GameFallout4 : public GameGamebryo, public MOBase::IPluginDiagnose +{ + Q_OBJECT + Q_INTERFACES(MOBase::IPlugin MOBase::IPluginGame MOBase::IPluginDiagnose) + Q_PLUGIN_METADATA(IID "org.tannin.GameFallout4" FILE "gamefallout4.json") + +public: + GameFallout4(); + + virtual bool init(MOBase::IOrganizer* moInfo) override; + +public: + QStringList testFilePlugins() const; + +public: // IPluginGame interface + virtual QString gameName() const override; + virtual void detectGame() override; + virtual QList<MOBase::ExecutableInfo> executables() const override; + virtual QList<MOBase::ExecutableForcedLoadSetting> + executableForcedLoads() const override; + virtual void initializeProfile(const QDir& path, + ProfileSettings settings) const override; + virtual QString steamAPPId() const override; + virtual QStringList primaryPlugins() const override; + virtual QStringList gameVariants() const override; + virtual QString gameShortName() const override; + virtual QString gameNexusName() const override; + virtual QStringList iniFiles() const override; + virtual QStringList DLCPlugins() const override; + virtual QStringList CCPlugins() const override; + virtual SortMechanism sortMechanism() const override; + virtual LoadOrderMechanism loadOrderMechanism() const override; + virtual int nexusModOrganizerID() const override; + virtual int nexusGameID() const override; + +public: // IPluginDiagnose interface + virtual std::vector<unsigned int> activeProblems() const override; + virtual QString shortDescription(unsigned int key) const override; + virtual QString fullDescription(unsigned int key) const override; + virtual bool hasGuidedFix(unsigned int key) const override { return false; } + virtual void startGuidedFix(unsigned int key) const override {} + +public: // IPlugin interface + virtual QString name() const override; + virtual QString localizedName() const override; + virtual QString author() const override; + virtual QString description() const override; + virtual MOBase::VersionInfo version() const override; + virtual QList<MOBase::PluginSetting> settings() const override; + virtual MappingType mappings() const override; + +protected: + std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override; + QString savegameExtension() const override; + QString savegameSEExtension() const override; + +private: + bool testFilePresent() const; + +private: + static const unsigned int PROBLEM_TEST_FILE = 1; +}; + +#endif // GAMEFallout4_H |
