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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h')
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h
new file mode 100644
index 0000000..4244a95
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h
@@ -0,0 +1,44 @@
+#ifndef FALLOUT4VR_MODDATACONTENT_H
+#define FALLOUT4VR_MODDATACONTENT_H
+
+#include <gamebryomoddatacontent.h>
+#include <ifiletree.h>
+
+class Fallout4VRModDataContent : public GamebryoModDataContent
+{
+protected:
+ enum Fallout4Content
+ {
+ CONTENT_MATERIAL = CONTENT_NEXT_VALUE
+ };
+
+public:
+ Fallout4VRModDataContent(MOBase::IGameFeatures const* gameFeatures)
+ : GamebryoModDataContent(gameFeatures)
+ {
+ m_Enabled[CONTENT_SKYPROC] = false;
+ }
+
+ std::vector<Content> getAllContents() const override
+ {
+ auto contents = GamebryoModDataContent::getAllContents();
+ contents.push_back(
+ Content(CONTENT_MATERIAL, "Materials", ":/MO/gui/content/material"));
+ return contents;
+ }
+
+ std::vector<int>
+ getContentsFor(std::shared_ptr<const MOBase::IFileTree> fileTree) const override
+ {
+ auto contents = GamebryoModDataContent::getContentsFor(fileTree);
+ for (auto e : *fileTree) {
+ if (e->compare("materials") == 0) {
+ contents.push_back(CONTENT_MATERIAL);
+ break; // Early break if you have nothing else to check.
+ }
+ }
+ return contents;
+ }
+};
+
+#endif // FALLOUT4VR_MODDATACONTENT_H