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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4vr
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4vr')
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/CMakeLists.txt22
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vr.qrc5
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp49
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.h27
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp15
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.h19
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatachecker.h30
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h44
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp108
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.h23
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.cpp18
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.h17
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp63
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.h18
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/game_fallout4vr_en.ts18
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp251
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.h59
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.json1
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/splash.pngbin0 -> 52981 bytes
19 files changed, 787 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4vr/CMakeLists.txt b/libs/game_bethesda/src/games/fallout4vr/CMakeLists.txt
new file mode 100644
index 0000000..4558388
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/CMakeLists.txt
@@ -0,0 +1,22 @@
+cmake_minimum_required(VERSION 3.16)
+
+add_library(game_fallout4vr SHARED
+ fallout4vrdataarchives.cpp
+ fallout4vrdataarchives.h
+ fallout4vrgameplugins.cpp
+ fallout4vrgameplugins.h
+ fallout4vrmoddatachecker.h
+ fallout4vrmoddatacontent.h
+ fallout4vrsavegame.cpp
+ fallout4vrsavegame.h
+ fallout4vrscriptextender.cpp
+ fallout4vrscriptextender.h
+ fallout4vrunmanagedmods.cpp
+ fallout4vrunmanagedmods.h
+ gamefallout4vr.cpp
+ gamefallout4vr.h
+)
+mo2_configure_plugin(game_fallout4vr NO_SOURCES WARNINGS 4)
+mo2_default_source_group()
+target_link_libraries(game_fallout4vr PRIVATE game_creation)
+mo2_install_plugin(game_fallout4vr)
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vr.qrc b/libs/game_bethesda/src/games/fallout4vr/fallout4vr.qrc
new file mode 100644
index 0000000..75ba055
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vr.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/Fallout4VR">
+ <file alias="splash">splash.png</file>
+ </qresource>
+</RCC>
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
new file mode 100644
index 0000000..58a9a09
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
@@ -0,0 +1,49 @@
+#include "fallout4vrdataarchives.h"
+
+#include "iprofile.h"
+#include <utility.h>
+
+QStringList Fallout4VRDataArchives::vanillaArchives() const
+{
+ return {"Fallout4 - Textures1.ba2", "Fallout4 - Textures2.ba2",
+ "Fallout4 - Textures3.ba2", "Fallout4 - Textures4.ba2",
+ "Fallout4 - Textures5.ba2", "Fallout4 - Textures6.ba2",
+ "Fallout4 - Textures7.ba2", "Fallout4 - Textures8.ba2",
+ "Fallout4 - Textures9.ba2", "Fallout4 - Meshes.ba2",
+ "Fallout4 - MeshesExtra.ba2", "Fallout4 - Voices.ba2",
+ "Fallout4 - Sounds.ba2", "Fallout4 - Interface.ba2",
+ "Fallout4 - Animations.ba2", "Fallout4 - Materials.ba2",
+ "Fallout4 - Shaders.ba2", "Fallout4 - Startup.ba2",
+ "Fallout4 - Misc.ba2", "Fallout4_VR - Main.ba2",
+ "Fallout4_VR - Shaders.ba2", "Fallout4_VR - Textures.ba2"};
+}
+
+QStringList Fallout4VRDataArchives::archives(const MOBase::IProfile* profile) const
+{
+ QStringList result;
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
+ : localGameDirectory().absoluteFilePath("fallout4.ini");
+ result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
+ result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
+
+ return result;
+}
+
+void Fallout4VRDataArchives::writeArchiveList(MOBase::IProfile* profile,
+ const QStringList& before)
+{
+ QString list = before.join(", ");
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
+ : localGameDirectory().absoluteFilePath("fallout4.ini");
+ if (list.length() > 255) {
+ int splitIdx = list.lastIndexOf(",", 256);
+ setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
+ setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
+ } else {
+ setArchivesToKey(iniFile, "SResourceArchiveList", list);
+ }
+}
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.h
new file mode 100644
index 0000000..71d0b3d
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.h
@@ -0,0 +1,27 @@
+#ifndef FALLOUT4VRDATAARCHIVES_H
+#define FALLOUT4VRDATAARCHIVES_H
+
+#include "gamebryodataarchives.h"
+
+namespace MOBase
+{
+class IProfile;
+}
+
+#include <QDir>
+#include <QStringList>
+
+class Fallout4VRDataArchives : public GamebryoDataArchives
+{
+public:
+ using GamebryoDataArchives::GamebryoDataArchives;
+
+ virtual QStringList vanillaArchives() const override;
+ virtual QStringList archives(const MOBase::IProfile* profile) const override;
+
+private:
+ virtual void writeArchiveList(MOBase::IProfile* profile,
+ const QStringList& before) override;
+};
+
+#endif // Fallout4VRDataArchives_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp
new file mode 100644
index 0000000..e40a3ae
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp
@@ -0,0 +1,15 @@
+#include "fallout4vrgameplugins.h"
+
+using namespace MOBase;
+
+Fallout4VRGamePlugins::Fallout4VRGamePlugins(MOBase::IOrganizer* organizer)
+ : CreationGamePlugins(organizer)
+{}
+
+bool Fallout4VRGamePlugins::lightPluginsAreSupported()
+{
+ auto files = m_Organizer->findFiles("f4se\\plugins", {"falloutvresl.dll"});
+ if (files.isEmpty())
+ return false;
+ return true;
+}
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.h
new file mode 100644
index 0000000..741378f
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.h
@@ -0,0 +1,19 @@
+#ifndef _FALLOUT4VRGAMEPLUGINS_H
+#define _FALLOUT4VRGAMEPLUGINS_H
+
+#include <creationgameplugins.h>
+
+#include <QObject>
+#include <QtGlobal>
+
+class Fallout4VRGamePlugins : public CreationGamePlugins
+{
+
+public:
+ Fallout4VRGamePlugins(MOBase::IOrganizer* organizer);
+
+protected:
+ virtual bool lightPluginsAreSupported() override;
+};
+
+#endif // _FALLOUT4VRGAMEPLUGINS_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatachecker.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatachecker.h
new file mode 100644
index 0000000..4517910
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatachecker.h
@@ -0,0 +1,30 @@
+#ifndef FALLOUT4VR_MODATACHECKER_H
+#define FALLOUT4VR_MODATACHECKER_H
+
+#include <gamebryomoddatachecker.h>
+
+class Fallout4VRModDataChecker : public GamebryoModDataChecker
+{
+public:
+ using GamebryoModDataChecker::GamebryoModDataChecker;
+
+protected:
+ virtual const FileNameSet& possibleFolderNames() const override
+ {
+ static FileNameSet result{
+ "interface", "meshes", "music", "scripts",
+ "sound", "strings", "textures", "trees",
+ "video", "materials", "f4se", "distantlod",
+ "asi", "Tools", "MCM", "distantland",
+ "mits", "dllplugins", "CalienteTools", "NetScriptFramework",
+ "shadersfx", "aaf"};
+ return result;
+ }
+ virtual const FileNameSet& possibleFileExtensions() const override
+ {
+ static FileNameSet result{"esp", "esm", "ba2", "modgroups", "ini"};
+ return result;
+ }
+};
+
+#endif // FALLOUT4VR_MODATACHECKER_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h
new file mode 100644
index 0000000..4244a95
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrmoddatacontent.h
@@ -0,0 +1,44 @@
+#ifndef FALLOUT4VR_MODDATACONTENT_H
+#define FALLOUT4VR_MODDATACONTENT_H
+
+#include <gamebryomoddatacontent.h>
+#include <ifiletree.h>
+
+class Fallout4VRModDataContent : public GamebryoModDataContent
+{
+protected:
+ enum Fallout4Content
+ {
+ CONTENT_MATERIAL = CONTENT_NEXT_VALUE
+ };
+
+public:
+ Fallout4VRModDataContent(MOBase::IGameFeatures const* gameFeatures)
+ : GamebryoModDataContent(gameFeatures)
+ {
+ m_Enabled[CONTENT_SKYPROC] = false;
+ }
+
+ std::vector<Content> getAllContents() const override
+ {
+ auto contents = GamebryoModDataContent::getAllContents();
+ contents.push_back(
+ Content(CONTENT_MATERIAL, "Materials", ":/MO/gui/content/material"));
+ return contents;
+ }
+
+ std::vector<int>
+ getContentsFor(std::shared_ptr<const MOBase::IFileTree> fileTree) const override
+ {
+ auto contents = GamebryoModDataContent::getContentsFor(fileTree);
+ for (auto e : *fileTree) {
+ if (e->compare("materials") == 0) {
+ contents.push_back(CONTENT_MATERIAL);
+ break; // Early break if you have nothing else to check.
+ }
+ }
+ return contents;
+ }
+};
+
+#endif // FALLOUT4VR_MODDATACONTENT_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp
new file mode 100644
index 0000000..cf29aae
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.cpp
@@ -0,0 +1,108 @@
+#include "fallout4vrsavegame.h"
+
+#ifdef _WIN32
+#include <Windows.h>
+#else
+#include <QDateTime>
+
+using SYSTEMTIME = _SYSTEMTIME;
+
+static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st)
+{
+ const uint64_t ticks = (static_cast<uint64_t>(ft->dwHighDateTime) << 32) |
+ static_cast<uint64_t>(ft->dwLowDateTime);
+ const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL;
+ const uint64_t remainderHns = ticks % 10000000ULL;
+
+ const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC);
+ const QDate d = dt.date();
+ const QTime t = dt.time();
+
+ st->wYear = static_cast<uint16_t>(d.year());
+ st->wMonth = static_cast<uint16_t>(d.month());
+ st->wDayOfWeek = static_cast<uint16_t>(d.dayOfWeek() % 7);
+ st->wDay = static_cast<uint16_t>(d.day());
+ st->wHour = static_cast<uint16_t>(t.hour());
+ st->wMinute = static_cast<uint16_t>(t.minute());
+ st->wSecond = static_cast<uint16_t>(t.second());
+ st->wMilliseconds = static_cast<uint16_t>(remainderHns / 10000);
+}
+#endif
+
+#include "gamefallout4vr.h"
+
+Fallout4VRSaveGame::Fallout4VRSaveGame(QString const& fileName,
+ GameFallout4VR const* game)
+ : GamebryoSaveGame(fileName, game, true)
+{
+ FileWrapper file(getFilepath(), "FO4_SAVEGAME");
+
+ FILETIME creationTime;
+ fetchInformationFields(file, m_SaveNumber, m_PCName, m_PCLevel, m_PCLocation,
+ creationTime);
+
+ // A file time is a 64-bit value that represents the number of 100-nanosecond
+ // intervals that have elapsed since 12:00 A.M. January 1, 1601 Coordinated Universal
+ // Time (UTC). So we need to convert that to something useful
+ SYSTEMTIME ctime;
+ ::FileTimeToSystemTime(&creationTime, &ctime);
+
+ setCreationTime(ctime);
+}
+
+void Fallout4VRSaveGame::fetchInformationFields(
+ FileWrapper& file, uint32_t& saveNumber, QString& playerName,
+ unsigned short& playerLevel, QString& playerLocation, FILETIME& creationTime) const
+{
+ file.skip<uint32_t>(); // header size
+ file.skip<uint32_t>(); // header version
+ file.read(saveNumber);
+
+ file.read(playerName);
+
+ uint32_t temp;
+ file.read(temp);
+ playerLevel = static_cast<unsigned short>(temp);
+ file.read(playerLocation);
+
+ QString ignore;
+ file.read(ignore); // playtime as ascii hh.mm.ss
+ file.read(ignore); // race name (i.e. BretonRace)
+
+ file.skip<unsigned short>(); // Player gender (0 = male)
+ file.skip<float>(2); // experience gathered, experience required
+
+ file.read(creationTime);
+}
+
+std::unique_ptr<GamebryoSaveGame::DataFields>
+Fallout4VRSaveGame::fetchDataFields() const
+{
+ FileWrapper file(getFilepath(), "FO4_SAVEGAME"); // 10bytes
+
+ {
+ QString dummyName, dummyLocation;
+ unsigned short dummyLevel;
+ uint32_t dummySaveNumber;
+ FILETIME dummyTime;
+
+ fetchInformationFields(file, dummySaveNumber, dummyName, dummyLevel, dummyLocation,
+ dummyTime);
+ }
+
+ QString ignore;
+ std::unique_ptr<DataFields> fields = std::make_unique<DataFields>();
+
+ fields->Screenshot = file.readImage(384, true);
+
+ uint8_t saveGameVersion = file.readChar();
+ file.read(ignore); // game version
+ file.skip<uint32_t>(); // plugin info size
+
+ fields->Plugins = file.readPlugins();
+ if (saveGameVersion >= 68) {
+ fields->LightPlugins = file.readLightPlugins();
+ }
+
+ return fields;
+}
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.h
new file mode 100644
index 0000000..e39456c
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrsavegame.h
@@ -0,0 +1,23 @@
+#ifndef FALLOUT4VRSAVEGAME_H
+#define FALLOUT4VRSAVEGAME_H
+
+#include "gamebryosavegame.h"
+#include "windows_compat.h"
+
+class GameFallout4VR;
+
+class Fallout4VRSaveGame : public GamebryoSaveGame
+{
+public:
+ Fallout4VRSaveGame(QString const& fileName, GameFallout4VR const* game);
+
+protected:
+ // Fetch easy-to-access information.
+ void fetchInformationFields(FileWrapper& file, uint32_t& saveNumber,
+ QString& playerName, unsigned short& playerLevel,
+ QString& playerLocation, FILETIME& creationTime) const;
+
+ std::unique_ptr<DataFields> fetchDataFields() const override;
+};
+
+#endif // FALLOUT4VRSAVEGAME_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.cpp
new file mode 100644
index 0000000..6508c6a
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.cpp
@@ -0,0 +1,18 @@
+#include "fallout4vrscriptextender.h"
+
+#include <QString>
+#include <QStringList>
+
+Fallout4VRScriptExtender::Fallout4VRScriptExtender(GameGamebryo const* game)
+ : GamebryoScriptExtender(game)
+{}
+
+QString Fallout4VRScriptExtender::BinaryName() const
+{
+ return "f4se_loader.exe";
+}
+
+QString Fallout4VRScriptExtender::PluginPath() const
+{
+ return "f4se/plugins";
+}
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.h
new file mode 100644
index 0000000..f7f8587
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrscriptextender.h
@@ -0,0 +1,17 @@
+#ifndef FALLOUT4VRSCRIPTEXTENDER_H
+#define FALLOUT4VRSCRIPTEXTENDER_H
+
+#include "gamebryoscriptextender.h"
+
+class GameGamebryo;
+
+class Fallout4VRScriptExtender : public GamebryoScriptExtender
+{
+public:
+ Fallout4VRScriptExtender(GameGamebryo const* game);
+
+ virtual QString BinaryName() const override;
+ virtual QString PluginPath() const override;
+};
+
+#endif // FALLOUT4SCRIPTEXTENDER_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp
new file mode 100644
index 0000000..a217ef0
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp
@@ -0,0 +1,63 @@
+#include "fallout4vrunmanagedmods.h"
+
+Fallout4VRUnmangedMods::Fallout4VRUnmangedMods(const GameGamebryo* game)
+ : GamebryoUnmangedMods(game)
+{}
+
+Fallout4VRUnmangedMods::~Fallout4VRUnmangedMods() {}
+
+QStringList Fallout4VRUnmangedMods::mods(bool onlyOfficial) const
+{
+ QStringList result;
+
+ QStringList pluginList = game()->primaryPlugins();
+ QStringList otherPlugins = game()->DLCPlugins();
+ otherPlugins.append(game()->CCPlugins());
+ for (QString plugin : otherPlugins) {
+ pluginList.removeAll(plugin);
+ }
+ QDir dataDir(game()->dataDirectory());
+ for (const QString& fileName : dataDir.entryList({"*.esp", "*.esl", "*.esm"})) {
+ if (!pluginList.contains(fileName, Qt::CaseInsensitive)) {
+ if (!onlyOfficial || pluginList.contains(fileName, Qt::CaseInsensitive)) {
+ result.append(fileName.chopped(4)); // trims the extension off
+ }
+ }
+ }
+
+ return result;
+}
+
+QStringList Fallout4VRUnmangedMods::secondaryFiles(const QString& modName) const
+{
+ // file extension in FO4 is .ba2 instead of bsa
+ QStringList archives;
+ QDir dataDir = game()->dataDirectory();
+ for (const QString& archiveName : dataDir.entryList({modName + "*.ba2"})) {
+ archives.append(dataDir.absoluteFilePath(archiveName));
+ }
+ return archives;
+}
+
+QString Fallout4VRUnmangedMods::displayName(const QString& modName) const
+{
+ // unlike in earlier games, in fallout 4 the file name doesn't correspond to
+ // the public name
+ if (modName.compare("dlcrobot", Qt::CaseInsensitive) == 0) {
+ return "Automatron";
+ } else if (modName.compare("dlcworkshop01", Qt::CaseInsensitive) == 0) {
+ return "Wasteland Workshop";
+ } else if (modName.compare("dlccoast", Qt::CaseInsensitive) == 0) {
+ return "Far Harbor";
+ } else if (modName.compare("dlcworkshop02", Qt::CaseInsensitive) == 0) {
+ return "Contraptions Workshop";
+ } else if (modName.compare("dlcworkshop03", Qt::CaseInsensitive) == 0) {
+ return "Vault-Tec Workshop";
+ } else if (modName.compare("dlcnukaworld", Qt::CaseInsensitive) == 0) {
+ return "Nuka-World";
+ } else if (modName.compare("dlcultrahighresolution", Qt::CaseInsensitive) == 0) {
+ return "Ultra High Resolution Texture Pack";
+ } else {
+ return modName;
+ }
+}
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.h b/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.h
new file mode 100644
index 0000000..f0f15fd
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.h
@@ -0,0 +1,18 @@
+#ifndef FALLOUT4VRUNMANAGEDMODS_H
+#define FALLOUT4VRUNMANAGEDMODS_H
+
+#include "gamebryounmanagedmods.h"
+#include <gamegamebryo.h>
+
+class Fallout4VRUnmangedMods : public GamebryoUnmangedMods
+{
+public:
+ Fallout4VRUnmangedMods(const GameGamebryo* game);
+ ~Fallout4VRUnmangedMods();
+
+ virtual QStringList mods(bool onlyOfficial) const override;
+ virtual QStringList secondaryFiles(const QString& modName) const override;
+ virtual QString displayName(const QString& modName) const override;
+};
+
+#endif // FALLOUT4UNMANAGEDMODS_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/game_fallout4vr_en.ts b/libs/game_bethesda/src/games/fallout4vr/game_fallout4vr_en.ts
new file mode 100644
index 0000000..4044f20
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/game_fallout4vr_en.ts
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.1" language="en_US">
+<context>
+ <name>GameFallout4VR</name>
+ <message>
+ <location filename="gamefallout4vr.cpp" line="82"/>
+ <source>Fallout 4 VR Support Plugin</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="gamefallout4vr.cpp" line="92"/>
+ <source>Adds support for the game Fallout 4 VR.
+Splash by %1</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+</TS>
diff --git a/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
new file mode 100644
index 0000000..bd2448b
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
@@ -0,0 +1,251 @@
+#include "gamefallout4vr.h"
+
+#include "fallout4vrdataarchives.h"
+#include "fallout4vrgameplugins.h"
+#include "fallout4vrmoddatachecker.h"
+#include "fallout4vrmoddatacontent.h"
+#include "fallout4vrsavegame.h"
+#include "fallout4vrunmanagedmods.h"
+
+#include "versioninfo.h"
+#include <executableinfo.h>
+#include <gamebryolocalsavegames.h>
+#include <gamebryosavegameinfo.h>
+#include <pluginsetting.h>
+
+#include <QCoreApplication>
+#include <QDir>
+#include <QFileInfo>
+#include <QList>
+#include <QObject>
+#include <QString>
+#include <QStringList>
+
+#include <memory>
+
+#include "scopeguard.h"
+
+using namespace MOBase;
+
+GameFallout4VR::GameFallout4VR() {}
+
+bool GameFallout4VR::init(IOrganizer* moInfo)
+{
+ if (!GameGamebryo::init(moInfo)) {
+ return false;
+ }
+
+ registerFeature(std::make_shared<Fallout4VRDataArchives>(this));
+ registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout4custom.ini"));
+ registerFeature(std::make_shared<Fallout4VRModDataChecker>(this));
+ registerFeature(
+ std::make_shared<Fallout4VRModDataContent>(m_Organizer->gameFeatures()));
+ registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
+ registerFeature(std::make_shared<Fallout4VRGamePlugins>(moInfo));
+ registerFeature(std::make_shared<Fallout4VRUnmangedMods>(this));
+
+ return true;
+}
+
+QString GameFallout4VR::gameName() const
+{
+ return "Fallout 4 VR";
+}
+
+void GameFallout4VR::detectGame()
+{
+ m_GamePath = identifyGamePath();
+ m_MyGamesPath = determineMyGamesPath("Fallout4VR");
+}
+
+QList<ExecutableInfo> GameFallout4VR::executables() const
+{
+ return QList<ExecutableInfo>()
+ << ExecutableInfo("Fallout 4 VR", findInGameFolder(binaryName()))
+ << ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe"))
+ << ExecutableInfo("LOOT", QFileInfo(getLootPath()))
+ .withArgument("--game=\"Fallout4VR\"");
+}
+
+QList<ExecutableForcedLoadSetting> GameFallout4VR::executableForcedLoads() const
+{
+ return QList<ExecutableForcedLoadSetting>();
+}
+
+QString GameFallout4VR::name() const
+{
+ return "Fallout 4 VR Support Plugin";
+}
+
+QString GameFallout4VR::localizedName() const
+{
+ return tr("Fallout 4 VR Support Plugin");
+}
+
+QString GameFallout4VR::author() const
+{
+ return "MO2 Contibutors";
+}
+
+QString GameFallout4VR::description() const
+{
+ return tr("Adds support for the game Fallout 4 VR.\n"
+ "Splash by %1")
+ .arg("nekoyoubi");
+}
+
+MOBase::VersionInfo GameFallout4VR::version() const
+{
+ return VersionInfo(1, 6, 1, VersionInfo::RELEASE_FINAL);
+}
+
+QList<PluginSetting> GameFallout4VR::settings() const
+{
+ return QList<PluginSetting>();
+}
+
+void GameFallout4VR::initializeProfile(const QDir& path, ProfileSettings settings) const
+{
+ if (settings.testFlag(IPluginGame::MODS)) {
+ copyToProfile(localAppFolder() + "/Fallout4VR", path, "plugins.txt");
+ }
+
+ if (settings.testFlag(IPluginGame::CONFIGURATION)) {
+ if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
+ !QFileInfo(myGamesPath() + "/fallout4.ini").exists()) {
+ copyToProfile(gameDirectory().absolutePath(), path, "fallout4.ini");
+ } else {
+ copyToProfile(myGamesPath(), path, "fallout4.ini");
+ }
+
+ copyToProfile(myGamesPath(), path, "fallout4prefs.ini");
+ copyToProfile(myGamesPath(), path, "fallout4custom.ini");
+ }
+}
+
+QString GameFallout4VR::savegameExtension() const
+{
+ return "fos";
+}
+
+QString GameFallout4VR::savegameSEExtension() const
+{
+ return "f4se";
+}
+
+std::shared_ptr<const GamebryoSaveGame>
+GameFallout4VR::makeSaveGame(QString filePath) const
+{
+ return std::make_shared<const Fallout4VRSaveGame>(filePath, this);
+}
+
+QString GameFallout4VR::steamAPPId() const
+{
+ return "611660";
+}
+
+QStringList GameFallout4VR::primaryPlugins() const
+{
+ QStringList plugins = {"fallout4.esm", "fallout4_vr.esm"};
+
+ plugins.append(CCPlugins());
+
+ return plugins;
+}
+
+QStringList GameFallout4VR::gameVariants() const
+{
+ return {"Regular"};
+}
+
+QString GameFallout4VR::gameShortName() const
+{
+ return "Fallout4VR";
+}
+
+QStringList GameFallout4VR::validShortNames() const
+{
+ return {"Fallout4"};
+}
+
+QString GameFallout4VR::gameNexusName() const
+{
+ return QString();
+}
+
+QStringList GameFallout4VR::iniFiles() const
+{
+ return {"fallout4.ini", "fallout4custom.ini", "fallout4prefs.ini"};
+}
+
+QStringList GameFallout4VR::DLCPlugins() const
+{
+ return {"dlcrobot.esm",
+ "dlcworkshop01.esm",
+ "dlccoast.esm",
+ "dlcworkshop02.esm",
+ "dlcworkshop03.esm",
+ "dlcnukaworld.esm",
+ "dlcultrahighresolution.esm"};
+}
+
+QStringList GameFallout4VR::CCPlugins() const
+{
+ QStringList plugins = {};
+ QFile file(gameDirectory().absoluteFilePath("Fallout4.ccc"));
+ if (file.open(QIODevice::ReadOnly)) {
+ ON_BLOCK_EXIT([&file]() {
+ file.close();
+ });
+
+ if (file.size() == 0) {
+ return plugins;
+ }
+ while (!file.atEnd()) {
+ QByteArray line = file.readLine().trimmed();
+ QString modName;
+ if ((line.size() > 0) && (line.at(0) != '#')) {
+ modName = QString::fromUtf8(line.constData()).toLower();
+ }
+
+ if (modName.size() > 0) {
+ if (!plugins.contains(modName, Qt::CaseInsensitive)) {
+ plugins.append(modName);
+ }
+ }
+ }
+ }
+ return plugins;
+}
+
+IPluginGame::LoadOrderMechanism GameFallout4VR::loadOrderMechanism() const
+{
+ return IPluginGame::LoadOrderMechanism::PluginsTxt;
+}
+
+int GameFallout4VR::nexusModOrganizerID() const
+{
+ return 0; //...
+}
+
+int GameFallout4VR::nexusGameID() const
+{
+ return 0;
+}
+
+QString GameFallout4VR::getLauncherName() const
+{
+ return binaryName(); // Fallout 4 VR has no Launcher, so we just return the name of
+ // the game binary
+}
+
+QString GameFallout4VR::identifyGamePath() const
+{
+#ifdef _WIN32
+ QString path = "Software\\Bethesda Softworks\\" + gameName();
+ return findInRegistry(HKEY_LOCAL_MACHINE, path.toStdWString().c_str(),
+ L"Installed Path");
+#else
+ return GameGamebryo::identifyGamePath();
+#endif
+}
diff --git a/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.h b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.h
new file mode 100644
index 0000000..acd90d1
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.h
@@ -0,0 +1,59 @@
+#ifndef GAMEFALLOUT4VR_H
+#define GAMEFALLOUT4VR_H
+
+#include "gamegamebryo.h"
+
+#include <QObject>
+#include <QtGlobal>
+
+class GameFallout4VR : public GameGamebryo
+{
+ Q_OBJECT
+
+ Q_PLUGIN_METADATA(IID "org.tannin.GameFallout4VR" FILE "gamefallout4vr.json")
+
+public:
+ GameFallout4VR();
+
+ virtual bool init(MOBase::IOrganizer* moInfo) override;
+
+public: // IPluginGame interface
+ virtual QString gameName() const override;
+ virtual void detectGame() override;
+ virtual QList<MOBase::ExecutableInfo> executables() const override;
+ virtual QList<MOBase::ExecutableForcedLoadSetting>
+ executableForcedLoads() const override;
+ virtual void initializeProfile(const QDir& path,
+ ProfileSettings settings) const override;
+ virtual QString steamAPPId() const override;
+ virtual QStringList primaryPlugins() const override;
+ virtual QStringList gameVariants() const override;
+ virtual QString gameShortName() const override;
+ virtual QStringList primarySources() const override { return validShortNames(); };
+ virtual QStringList validShortNames() const override;
+ virtual QString gameNexusName() const override;
+ virtual QStringList iniFiles() const override;
+ virtual QStringList DLCPlugins() const override;
+ virtual QStringList CCPlugins() const override;
+ virtual LoadOrderMechanism loadOrderMechanism() const override;
+ virtual int nexusModOrganizerID() const override;
+ virtual int nexusGameID() const override;
+ virtual QString getLauncherName() const override;
+
+public: // IPlugin interface
+ virtual QString name() const override;
+ virtual QString localizedName() const override;
+ virtual QString author() const override;
+ virtual QString description() const override;
+ virtual MOBase::VersionInfo version() const override;
+ virtual QList<MOBase::PluginSetting> settings() const override;
+
+protected:
+ std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override;
+ QString savegameExtension() const override;
+ QString savegameSEExtension() const override;
+
+ virtual QString identifyGamePath() const override;
+};
+
+#endif // GAMEFallout4VR_H
diff --git a/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.json b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.json
new file mode 100644
index 0000000..0967ef4
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.json
@@ -0,0 +1 @@
+{}
diff --git a/libs/game_bethesda/src/games/fallout4vr/splash.png b/libs/game_bethesda/src/games/fallout4vr/splash.png
new file mode 100644
index 0000000..b5908bc
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/splash.png
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