diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp new file mode 100644 index 0000000..a217ef0 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrunmanagedmods.cpp @@ -0,0 +1,63 @@ +#include "fallout4vrunmanagedmods.h" + +Fallout4VRUnmangedMods::Fallout4VRUnmangedMods(const GameGamebryo* game) + : GamebryoUnmangedMods(game) +{} + +Fallout4VRUnmangedMods::~Fallout4VRUnmangedMods() {} + +QStringList Fallout4VRUnmangedMods::mods(bool onlyOfficial) const +{ + QStringList result; + + QStringList pluginList = game()->primaryPlugins(); + QStringList otherPlugins = game()->DLCPlugins(); + otherPlugins.append(game()->CCPlugins()); + for (QString plugin : otherPlugins) { + pluginList.removeAll(plugin); + } + QDir dataDir(game()->dataDirectory()); + for (const QString& fileName : dataDir.entryList({"*.esp", "*.esl", "*.esm"})) { + if (!pluginList.contains(fileName, Qt::CaseInsensitive)) { + if (!onlyOfficial || pluginList.contains(fileName, Qt::CaseInsensitive)) { + result.append(fileName.chopped(4)); // trims the extension off + } + } + } + + return result; +} + +QStringList Fallout4VRUnmangedMods::secondaryFiles(const QString& modName) const +{ + // file extension in FO4 is .ba2 instead of bsa + QStringList archives; + QDir dataDir = game()->dataDirectory(); + for (const QString& archiveName : dataDir.entryList({modName + "*.ba2"})) { + archives.append(dataDir.absoluteFilePath(archiveName)); + } + return archives; +} + +QString Fallout4VRUnmangedMods::displayName(const QString& modName) const +{ + // unlike in earlier games, in fallout 4 the file name doesn't correspond to + // the public name + if (modName.compare("dlcrobot", Qt::CaseInsensitive) == 0) { + return "Automatron"; + } else if (modName.compare("dlcworkshop01", Qt::CaseInsensitive) == 0) { + return "Wasteland Workshop"; + } else if (modName.compare("dlccoast", Qt::CaseInsensitive) == 0) { + return "Far Harbor"; + } else if (modName.compare("dlcworkshop02", Qt::CaseInsensitive) == 0) { + return "Contraptions Workshop"; + } else if (modName.compare("dlcworkshop03", Qt::CaseInsensitive) == 0) { + return "Vault-Tec Workshop"; + } else if (modName.compare("dlcnukaworld", Qt::CaseInsensitive) == 0) { + return "Nuka-World"; + } else if (modName.compare("dlcultrahighresolution", Qt::CaseInsensitive) == 0) { + return "Ultra High Resolution Texture Pack"; + } else { + return modName; + } +} |
