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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp')
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp251
1 files changed, 251 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
new file mode 100644
index 0000000..bd2448b
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
@@ -0,0 +1,251 @@
+#include "gamefallout4vr.h"
+
+#include "fallout4vrdataarchives.h"
+#include "fallout4vrgameplugins.h"
+#include "fallout4vrmoddatachecker.h"
+#include "fallout4vrmoddatacontent.h"
+#include "fallout4vrsavegame.h"
+#include "fallout4vrunmanagedmods.h"
+
+#include "versioninfo.h"
+#include <executableinfo.h>
+#include <gamebryolocalsavegames.h>
+#include <gamebryosavegameinfo.h>
+#include <pluginsetting.h>
+
+#include <QCoreApplication>
+#include <QDir>
+#include <QFileInfo>
+#include <QList>
+#include <QObject>
+#include <QString>
+#include <QStringList>
+
+#include <memory>
+
+#include "scopeguard.h"
+
+using namespace MOBase;
+
+GameFallout4VR::GameFallout4VR() {}
+
+bool GameFallout4VR::init(IOrganizer* moInfo)
+{
+ if (!GameGamebryo::init(moInfo)) {
+ return false;
+ }
+
+ registerFeature(std::make_shared<Fallout4VRDataArchives>(this));
+ registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout4custom.ini"));
+ registerFeature(std::make_shared<Fallout4VRModDataChecker>(this));
+ registerFeature(
+ std::make_shared<Fallout4VRModDataContent>(m_Organizer->gameFeatures()));
+ registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
+ registerFeature(std::make_shared<Fallout4VRGamePlugins>(moInfo));
+ registerFeature(std::make_shared<Fallout4VRUnmangedMods>(this));
+
+ return true;
+}
+
+QString GameFallout4VR::gameName() const
+{
+ return "Fallout 4 VR";
+}
+
+void GameFallout4VR::detectGame()
+{
+ m_GamePath = identifyGamePath();
+ m_MyGamesPath = determineMyGamesPath("Fallout4VR");
+}
+
+QList<ExecutableInfo> GameFallout4VR::executables() const
+{
+ return QList<ExecutableInfo>()
+ << ExecutableInfo("Fallout 4 VR", findInGameFolder(binaryName()))
+ << ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe"))
+ << ExecutableInfo("LOOT", QFileInfo(getLootPath()))
+ .withArgument("--game=\"Fallout4VR\"");
+}
+
+QList<ExecutableForcedLoadSetting> GameFallout4VR::executableForcedLoads() const
+{
+ return QList<ExecutableForcedLoadSetting>();
+}
+
+QString GameFallout4VR::name() const
+{
+ return "Fallout 4 VR Support Plugin";
+}
+
+QString GameFallout4VR::localizedName() const
+{
+ return tr("Fallout 4 VR Support Plugin");
+}
+
+QString GameFallout4VR::author() const
+{
+ return "MO2 Contibutors";
+}
+
+QString GameFallout4VR::description() const
+{
+ return tr("Adds support for the game Fallout 4 VR.\n"
+ "Splash by %1")
+ .arg("nekoyoubi");
+}
+
+MOBase::VersionInfo GameFallout4VR::version() const
+{
+ return VersionInfo(1, 6, 1, VersionInfo::RELEASE_FINAL);
+}
+
+QList<PluginSetting> GameFallout4VR::settings() const
+{
+ return QList<PluginSetting>();
+}
+
+void GameFallout4VR::initializeProfile(const QDir& path, ProfileSettings settings) const
+{
+ if (settings.testFlag(IPluginGame::MODS)) {
+ copyToProfile(localAppFolder() + "/Fallout4VR", path, "plugins.txt");
+ }
+
+ if (settings.testFlag(IPluginGame::CONFIGURATION)) {
+ if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
+ !QFileInfo(myGamesPath() + "/fallout4.ini").exists()) {
+ copyToProfile(gameDirectory().absolutePath(), path, "fallout4.ini");
+ } else {
+ copyToProfile(myGamesPath(), path, "fallout4.ini");
+ }
+
+ copyToProfile(myGamesPath(), path, "fallout4prefs.ini");
+ copyToProfile(myGamesPath(), path, "fallout4custom.ini");
+ }
+}
+
+QString GameFallout4VR::savegameExtension() const
+{
+ return "fos";
+}
+
+QString GameFallout4VR::savegameSEExtension() const
+{
+ return "f4se";
+}
+
+std::shared_ptr<const GamebryoSaveGame>
+GameFallout4VR::makeSaveGame(QString filePath) const
+{
+ return std::make_shared<const Fallout4VRSaveGame>(filePath, this);
+}
+
+QString GameFallout4VR::steamAPPId() const
+{
+ return "611660";
+}
+
+QStringList GameFallout4VR::primaryPlugins() const
+{
+ QStringList plugins = {"fallout4.esm", "fallout4_vr.esm"};
+
+ plugins.append(CCPlugins());
+
+ return plugins;
+}
+
+QStringList GameFallout4VR::gameVariants() const
+{
+ return {"Regular"};
+}
+
+QString GameFallout4VR::gameShortName() const
+{
+ return "Fallout4VR";
+}
+
+QStringList GameFallout4VR::validShortNames() const
+{
+ return {"Fallout4"};
+}
+
+QString GameFallout4VR::gameNexusName() const
+{
+ return QString();
+}
+
+QStringList GameFallout4VR::iniFiles() const
+{
+ return {"fallout4.ini", "fallout4custom.ini", "fallout4prefs.ini"};
+}
+
+QStringList GameFallout4VR::DLCPlugins() const
+{
+ return {"dlcrobot.esm",
+ "dlcworkshop01.esm",
+ "dlccoast.esm",
+ "dlcworkshop02.esm",
+ "dlcworkshop03.esm",
+ "dlcnukaworld.esm",
+ "dlcultrahighresolution.esm"};
+}
+
+QStringList GameFallout4VR::CCPlugins() const
+{
+ QStringList plugins = {};
+ QFile file(gameDirectory().absoluteFilePath("Fallout4.ccc"));
+ if (file.open(QIODevice::ReadOnly)) {
+ ON_BLOCK_EXIT([&file]() {
+ file.close();
+ });
+
+ if (file.size() == 0) {
+ return plugins;
+ }
+ while (!file.atEnd()) {
+ QByteArray line = file.readLine().trimmed();
+ QString modName;
+ if ((line.size() > 0) && (line.at(0) != '#')) {
+ modName = QString::fromUtf8(line.constData()).toLower();
+ }
+
+ if (modName.size() > 0) {
+ if (!plugins.contains(modName, Qt::CaseInsensitive)) {
+ plugins.append(modName);
+ }
+ }
+ }
+ }
+ return plugins;
+}
+
+IPluginGame::LoadOrderMechanism GameFallout4VR::loadOrderMechanism() const
+{
+ return IPluginGame::LoadOrderMechanism::PluginsTxt;
+}
+
+int GameFallout4VR::nexusModOrganizerID() const
+{
+ return 0; //...
+}
+
+int GameFallout4VR::nexusGameID() const
+{
+ return 0;
+}
+
+QString GameFallout4VR::getLauncherName() const
+{
+ return binaryName(); // Fallout 4 VR has no Launcher, so we just return the name of
+ // the game binary
+}
+
+QString GameFallout4VR::identifyGamePath() const
+{
+#ifdef _WIN32
+ QString path = "Software\\Bethesda Softworks\\" + gameName();
+ return findInRegistry(HKEY_LOCAL_MACHINE, path.toStdWString().c_str(),
+ L"Installed Path");
+#else
+ return GameGamebryo::identifyGamePath();
+#endif
+}