diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout76/fallout76dataarchives.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout76/fallout76dataarchives.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/fallout76/fallout76dataarchives.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout76/fallout76dataarchives.cpp b/libs/game_bethesda/src/games/fallout76/fallout76dataarchives.cpp new file mode 100644 index 0000000..6827d08 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout76/fallout76dataarchives.cpp @@ -0,0 +1,150 @@ +#include "fallout76dataarchives.h" + +#include "iprofile.h" +#include <utility.h> + +#include <QRegularExpression> + +QStringList Fallout76DataArchives::vanillaArchives() const +{ + return {"SeventySix - Animations.ba2", + "SeventySix - ATX_Main.ba2", + "SeventySix - ATX_Textures.ba2", + "SeventySix - EnlightenExteriors01.ba2", + "SeventySix - EnlightenExteriors02.ba2", + "SeventySix - EnlightenInteriors.ba2", + "SeventySix - GeneratedMeshes.ba2", + "SeventySix - GeneratedTextures.ba2", + "SeventySix - Interface.ba2", + "SeventySix - Localization.ba2", + "SeventySix - Materials.ba2", + "SeventySix - Meshes01.ba2", + "SeventySix - Meshes02.ba2", + "SeventySix - MeshesExtra.ba2", + "SeventySix - MiscClient.ba2", + "SeventySix - Shaders.ba2", + "SeventySix - Sounds01.ba2", + "SeventySix - Sounds02.ba2", + "SeventySix - Startup.ba2", + "SeventySix - Textures01.ba2", + "SeventySix - Textures02.ba2", + "SeventySix - Textures03.ba2", + "SeventySix - Textures04.ba2", + "SeventySix - Textures05.ba2", + "SeventySix - Textures06.ba2", + "SeventySix - Voices.ba2"}; +} + +QStringList Fallout76DataArchives::sResourceIndexFileList() const +{ + return {"SeventySix - Textures01.ba2", "SeventySix - Textures02.ba2", + "SeventySix - Textures03.ba2", "SeventySix - Textures04.ba2", + "SeventySix - Textures05.ba2", "SeventySix - Textures06.ba2"}; +} + +QStringList Fallout76DataArchives::sResourceStartUpArchiveList() const +{ + return {"SeventySix - Interface.ba2", "SeventySix - Localization.ba2", + "SeventySix - Shaders.ba2", "SeventySix - Startup.ba2"}; +} + +QStringList Fallout76DataArchives::SResourceArchiveMemoryCacheList() const +{ + return {"SeventySix - Interface.ba2", "SeventySix - Materials.ba2", + "SeventySix - MiscClient.ba2", "SeventySix - Shaders.ba2"}; +} + +QStringList Fallout76DataArchives::SResourceArchiveList() const +{ + return {"SeventySix - GeneratedMeshes.ba2", "SeventySix - Materials.ba2", + "SeventySix - Meshes01.ba2", "SeventySix - Meshes02.ba2", + "SeventySix - MeshesExtra.ba2", "SeventySix - MiscClient.ba2", + "SeventySix - Sounds01.ba2", "SeventySix - Sounds02.ba2", + "SeventySix - Startup.ba2", "SeventySix - Voices.ba2"}; +} + +QStringList Fallout76DataArchives::SResourceArchiveList2() const +{ + return {"SeventySix - Animations.ba2", "SeventySix - EnlightenInteriors.ba2", + "SeventySix - GeneratedTextures.ba2", "SeventySix - EnlightenExteriors01.ba2", + "SeventySix - EnlightenExteriors02.ba2"}; +} + +QStringList Fallout76DataArchives::sResourceArchive2List() const +{ + return {"SeventySix - ATX_Main.ba2", "SeventySix - ATX_Textures.ba2"}; +} + +QStringList Fallout76DataArchives::archives(const MOBase::IProfile* profile) const +{ + QStringList result; + + QString iniFile = + profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("Fallout76.ini") + : localGameDirectory().absoluteFilePath("Fallout76.ini"); + + result.append(getArchivesFromKey(iniFile, "sResourceIndexFileList")); + result.append(getArchivesFromKey(iniFile, "sResourceStartUpArchiveList")); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveMemoryCacheList")); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList")); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2")); + result.append(getArchivesFromKey(iniFile, "sResourceArchive2List")); + + return result; +} + +void Fallout76DataArchives::writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) +{ + QString iniFile = + profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("Fallout76.ini") + : localGameDirectory().absoluteFilePath("Fallout76.ini"); + + QStringList sResourceIndexFileList = {}; + QStringList sResourceStartUpArchiveList = {}; + QStringList SResourceArchiveMemoryCacheList = {}; + QStringList SResourceArchiveList = {}; + QStringList SResourceArchiveList2 = {}; + QStringList sResourceArchive2List = {}; + + for (int i = 0; i < before.size(); ++i) { + QString archive = before[i]; + if (archive.contains(QRegularExpression(" - Textures(\\d{2})\\.ba2$"))) { + sResourceIndexFileList.append(archive); + } else if (archive.contains(QRegularExpression( + " - (Interface|Localization|Shaders|Startup)\\.ba2$"))) { + sResourceStartUpArchiveList.append(archive); + } else if (archive.contains(QRegularExpression( + " - (Interface|Materials|MiscClient|Shaders)\\.ba2$"))) { + SResourceArchiveMemoryCacheList.append(archive); + } else if (archive.contains(QRegularExpression( + " - " + "(GeneratedMeshes|Materials|Meshes(\\d{2}|\\w+)?|MiscClient|" + "Sounds\\d{2}|Startup|Voices)\\.ba2$"))) { + SResourceArchiveList.append(archive); + } else if (archive.contains( + QRegularExpression(" - " + "(Animations|Enlighten(Interiors|Exteriors\\d{2})" + "|GeneratedTextures)\\.ba2$"))) { + SResourceArchiveList2.append(archive); + } else if (archive.contains(QRegularExpression(" - ATX_.*\\.ba2$"))) { + // if it is named after DLC, it has to go here + sResourceArchive2List.append(archive); + } else { + // if it did not fit any description above, it gets tacked on at the end + sResourceArchive2List.append(archive); + } + } + + setArchivesToKey(iniFile, "sResourceIndexFileList", + sResourceIndexFileList.join(", ")); + setArchivesToKey(iniFile, "sResourceStartUpArchiveList", + sResourceStartUpArchiveList.join(", ")); + setArchivesToKey(iniFile, "SResourceArchiveMemoryCacheList", + SResourceArchiveMemoryCacheList.join(", ")); + setArchivesToKey(iniFile, "SResourceArchiveList", SResourceArchiveList.join(", ")); + setArchivesToKey(iniFile, "SResourceArchiveList2", SResourceArchiveList2.join(", ")); + setArchivesToKey(iniFile, "sResourceArchive2List", sResourceArchive2List.join(", ")); +} |
