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#include "fallout76dataarchives.h"
#include "iprofile.h"
#include <utility.h>
#include <QRegularExpression>
QStringList Fallout76DataArchives::vanillaArchives() const
{
return {"SeventySix - Animations.ba2",
"SeventySix - ATX_Main.ba2",
"SeventySix - ATX_Textures.ba2",
"SeventySix - EnlightenExteriors01.ba2",
"SeventySix - EnlightenExteriors02.ba2",
"SeventySix - EnlightenInteriors.ba2",
"SeventySix - GeneratedMeshes.ba2",
"SeventySix - GeneratedTextures.ba2",
"SeventySix - Interface.ba2",
"SeventySix - Localization.ba2",
"SeventySix - Materials.ba2",
"SeventySix - Meshes01.ba2",
"SeventySix - Meshes02.ba2",
"SeventySix - MeshesExtra.ba2",
"SeventySix - MiscClient.ba2",
"SeventySix - Shaders.ba2",
"SeventySix - Sounds01.ba2",
"SeventySix - Sounds02.ba2",
"SeventySix - Startup.ba2",
"SeventySix - Textures01.ba2",
"SeventySix - Textures02.ba2",
"SeventySix - Textures03.ba2",
"SeventySix - Textures04.ba2",
"SeventySix - Textures05.ba2",
"SeventySix - Textures06.ba2",
"SeventySix - Voices.ba2"};
}
QStringList Fallout76DataArchives::sResourceIndexFileList() const
{
return {"SeventySix - Textures01.ba2", "SeventySix - Textures02.ba2",
"SeventySix - Textures03.ba2", "SeventySix - Textures04.ba2",
"SeventySix - Textures05.ba2", "SeventySix - Textures06.ba2"};
}
QStringList Fallout76DataArchives::sResourceStartUpArchiveList() const
{
return {"SeventySix - Interface.ba2", "SeventySix - Localization.ba2",
"SeventySix - Shaders.ba2", "SeventySix - Startup.ba2"};
}
QStringList Fallout76DataArchives::SResourceArchiveMemoryCacheList() const
{
return {"SeventySix - Interface.ba2", "SeventySix - Materials.ba2",
"SeventySix - MiscClient.ba2", "SeventySix - Shaders.ba2"};
}
QStringList Fallout76DataArchives::SResourceArchiveList() const
{
return {"SeventySix - GeneratedMeshes.ba2", "SeventySix - Materials.ba2",
"SeventySix - Meshes01.ba2", "SeventySix - Meshes02.ba2",
"SeventySix - MeshesExtra.ba2", "SeventySix - MiscClient.ba2",
"SeventySix - Sounds01.ba2", "SeventySix - Sounds02.ba2",
"SeventySix - Startup.ba2", "SeventySix - Voices.ba2"};
}
QStringList Fallout76DataArchives::SResourceArchiveList2() const
{
return {"SeventySix - Animations.ba2", "SeventySix - EnlightenInteriors.ba2",
"SeventySix - GeneratedTextures.ba2", "SeventySix - EnlightenExteriors01.ba2",
"SeventySix - EnlightenExteriors02.ba2"};
}
QStringList Fallout76DataArchives::sResourceArchive2List() const
{
return {"SeventySix - ATX_Main.ba2", "SeventySix - ATX_Textures.ba2"};
}
QStringList Fallout76DataArchives::archives(const MOBase::IProfile* profile) const
{
QStringList result;
QString iniFile =
profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("Fallout76.ini")
: localGameDirectory().absoluteFilePath("Fallout76.ini");
result.append(getArchivesFromKey(iniFile, "sResourceIndexFileList"));
result.append(getArchivesFromKey(iniFile, "sResourceStartUpArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveMemoryCacheList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
result.append(getArchivesFromKey(iniFile, "sResourceArchive2List"));
return result;
}
void Fallout76DataArchives::writeArchiveList(MOBase::IProfile* profile,
const QStringList& before)
{
QString iniFile =
profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("Fallout76.ini")
: localGameDirectory().absoluteFilePath("Fallout76.ini");
QStringList sResourceIndexFileList = {};
QStringList sResourceStartUpArchiveList = {};
QStringList SResourceArchiveMemoryCacheList = {};
QStringList SResourceArchiveList = {};
QStringList SResourceArchiveList2 = {};
QStringList sResourceArchive2List = {};
for (int i = 0; i < before.size(); ++i) {
QString archive = before[i];
if (archive.contains(QRegularExpression(" - Textures(\\d{2})\\.ba2$"))) {
sResourceIndexFileList.append(archive);
} else if (archive.contains(QRegularExpression(
" - (Interface|Localization|Shaders|Startup)\\.ba2$"))) {
sResourceStartUpArchiveList.append(archive);
} else if (archive.contains(QRegularExpression(
" - (Interface|Materials|MiscClient|Shaders)\\.ba2$"))) {
SResourceArchiveMemoryCacheList.append(archive);
} else if (archive.contains(QRegularExpression(
" - "
"(GeneratedMeshes|Materials|Meshes(\\d{2}|\\w+)?|MiscClient|"
"Sounds\\d{2}|Startup|Voices)\\.ba2$"))) {
SResourceArchiveList.append(archive);
} else if (archive.contains(
QRegularExpression(" - "
"(Animations|Enlighten(Interiors|Exteriors\\d{2})"
"|GeneratedTextures)\\.ba2$"))) {
SResourceArchiveList2.append(archive);
} else if (archive.contains(QRegularExpression(" - ATX_.*\\.ba2$"))) {
// if it is named after DLC, it has to go here
sResourceArchive2List.append(archive);
} else {
// if it did not fit any description above, it gets tacked on at the end
sResourceArchive2List.append(archive);
}
}
setArchivesToKey(iniFile, "sResourceIndexFileList",
sResourceIndexFileList.join(", "));
setArchivesToKey(iniFile, "sResourceStartUpArchiveList",
sResourceStartUpArchiveList.join(", "));
setArchivesToKey(iniFile, "SResourceArchiveMemoryCacheList",
SResourceArchiveMemoryCacheList.join(", "));
setArchivesToKey(iniFile, "SResourceArchiveList", SResourceArchiveList.join(", "));
setArchivesToKey(iniFile, "SResourceArchiveList2", SResourceArchiveList2.join(", "));
setArchivesToKey(iniFile, "sResourceArchive2List", sResourceArchive2List.join(", "));
}
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