diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp new file mode 100644 index 0000000..7314561 --- /dev/null +++ b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp @@ -0,0 +1,32 @@ +#include "falloutnvdataarchives.h" +#include <utility.h> + +QStringList FalloutNVDataArchives::vanillaArchives() const +{ + return {"Fallout - Textures.bsa", "Fallout - Textures2.bsa", "Fallout - Meshes.bsa", + "Fallout - Voices1.bsa", "Fallout - Sound.bsa", "Fallout - Misc.bsa"}; +} + +QStringList FalloutNVDataArchives::archives(const MOBase::IProfile* profile) const +{ + QStringList result; + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini") + : localGameDirectory().absoluteFilePath("fallout.ini"); + result.append(getArchivesFromKey(iniFile, "SArchiveList", + 8192)); // NVAC expands the maximum string limit + + return result; +} + +void FalloutNVDataArchives::writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) +{ + QString list = before.join(", "); + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini") + : localGameDirectory().absoluteFilePath("fallout.ini"); + setArchivesToKey(iniFile, "SArchiveList", list); +} |
